sHoa66

Germany
On FACEIT since 2015 66 matches tracked 21 matches in 30 days
Last updated:

How does sHoa66 play?

Rating 1.03 K/R 0.71 ADR 81.9 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 66 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 3x 4K, 2 aces in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 98%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether sHoa66 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
20 matches · 65% win rate

sHoa66 loses the most ELO on Dust 2: −8 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 28 · Nuke
  3. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
65% better than 89%
0.77 better than 62%
80.5 better than 46%
1.16 better than 83%
51% of 73 duels right on the average
73% of 22 situations better than 99%
Mirage13
62% -
0.68 -
84.9 -
1.00-
33% of 45 duels -
42% of 12 situations -
Ancient8
50% -
0.77 -
85.2 -
1.08-
55% of 33 duels -
43% of 7 situations -
Anubis8
38% -
0.65 -
77.8 -
0.93-
50% of 32 duels -
44% of 9 situations -
Inferno8
75% -
0.59 -
76.8 -
0.84-
39% of 28 duels -
50% of 2 situations -
Cache4
75% -
0.67 -
77.3 -
0.90-
46% of 24 duels -
0% of 1 situations -
Nuke4
50% -
0.72 -
86.5 -
1.01-
57% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sHoa66 plays

Across 66 matches sHoa66 averages K/R 0.71, ADR 81.9 and a rating of 1.03. Biggest strength: Utility damage per round at 7.4, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 24 of 66 matches the rating was 1.10 or higher (36%), in 24 it was below 0.90. In 45 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: July 2026 at 1.25. sHoa66 loses the most ELO on Dust 2 (−8 ELO, win rate 65%). Things go best in match 1 of the day (−65 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −65 ELO. Last 30 days: 21 matches, win rate 76%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.