sHer1f_m0tya

China
On FACEIT since 2023 182 matches tracked
Last updated:

How does sHer1f_m0tya play?

Rating 1.16 K/R 0.83 ADR 85.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 182 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.4
Knife kills 15 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 21x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +292
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.2, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
54 matches · 46% win rate
From match 5 of the day −90 ELO
60 matches · 43% win rate
Between 18:00 and 24:00 +30 ELO, win rate 35%
On Wednesdays −50 ELO, win rate 33%

sHer1f_m0tya loses the most ELO on Mirage: −97 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.62 · Cache

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 30%
0.80 better than 77%
81.9 better than 58%
1.11 better than 76%
54% of 214 duels better than 68%
45% of 29 situations better than 72%
Ancient35
57% better than 65%
0.85 better than 89%
88.1 better than 78%
1.21 better than 93%
55% of 171 duels better than 71%
16% of 19 situations better than 9%
Anubis34
44% better than 27%
0.81 better than 82%
83.4 better than 66%
1.13 better than 82%
50% of 151 duels better than 44%
38% of 21 situations right on the average
Dust 221
43% better than 21%
0.74 right on the average
81.5 better than 54%
1.01 better than 42%
44% of 134 duels better than 14%
20% of 5 situations better than 9%
Nuke20
70% better than 90%
0.90 better than 93%
91.7 better than 88%
1.24 better than 91%
60% of 75 duels better than 83%
50% of 24 situations better than 74%
Inferno14
21% -
0.88 -
94.5 -
1.23-
57% of 69 duels -
33% of 6 situations -
Cache4
50% -
1.10 -
107.7 -
1.55-
60% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sHer1f_m0tya plays

Across 182 matches sHer1f_m0tya averages K/R 0.83, ADR 85.9 and a rating of 1.16. Biggest strength: 3K rounds at 5.4%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 98 of 182 matches the rating was 1.10 or higher (54%), in 55 it was below 0.90. In 102 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.21. sHer1f_m0tya loses the most ELO on Mirage (−97 ELO, win rate 46%). Things go best on Anubis (+90 ELO, win rate 44%). Match no. 4 of the day goes best: 55% win rate, +64 ELO. Improved over the last three months: Win rate +7 pp, ELO +292. Got weaker: K/R −0.05, Rating −0.09, ADR −5.2, Headshots −3 pp. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.