sDkO

Mongolia
154 matches tracked 41 matches in 30 days
Last updated:

How does sDkO play?

Rating 0.96 (from 134 matches) K/R 0.69 ADR 77.3 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.96−0.04 · Ø 1.00 better than 48%
Pistol kills per match 2.3
Knife kills 3 in 154 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 19%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 17x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 55%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 76.5, Headshots at 52%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
21 matches · 52% win rate
In match 4 of the day −54 ELO
23 matches · 35% win rate
On Fridays −30 ELO, win rate 44%

sDkO loses the most ELO on Anubis: −54 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.13 · Dust 2
  3. Most kills in a match: 57 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
60% better than 84%
0.68 better than 35%
78.7 right on the average
0.94 better than 34%
49% of 153 duels right on the average
24% of 29 situations better than 20%
Mirage37
49% better than 45%
0.70 better than 45%
75.7 better than 35%
0.97 better than 45%
45% of 170 duels better than 24%
38% of 29 situations better than 54%
Ancient24
54% better than 65%
0.77 better than 80%
82.4 better than 71%
1.09 better than 89%
60% of 98 duels better than 97%
31% of 26 situations better than 36%
Anubis21
52% right on the average
0.73 better than 59%
82.7 better than 68%
0.97 better than 45%
52% of 67 duels better than 63%
29% of 14 situations better than 22%
Inferno15
40% better than 17%
0.68 better than 40%
71.9 better than 22%
0.92-
37% of 52 duels better than 5%
45% of 11 situations better than 75%
Nuke9
22% -
0.52 -
59.9 -
0.71-
31% of 39 duels -
50% of 6 situations -
Cache5
60% -
0.63 -
73.1 -
0.87-
42% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sDkO plays

Across 154 matches sDkO averages K/R 0.69 and ADR 77.3; the rating across the 134 rated matches is 0.96. Biggest strength: Headshot rate at 52%, better than 85% of level 6 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 60% win rate in 42 matches. In 38 of 134 matches the rating was 1.10 or higher (28%), in 61 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. sDkO loses the most ELO on Anubis (−54 ELO, win rate 52%). Things go best in match 3 of the day (±0 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 76.5, Headshots at 52%. Last 30 days: 41 matches, win rate 56%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.