sCcCd

United Kingdom
On FACEIT since 2021 29 matches tracked
ELO ▼ 101
2,293
30-day peak: 2,394
Rank EU
#102,295
United Kingdom #1,757 in United Kingdom
Last updated:

How does sCcCd play?

Rating 0.99 K/R 0.72 ADR 85.8 from 29 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (19 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 44% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 1%
AWP share of kills 3% no comparison
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 3x 4K, 0 aces in 19 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 39% no comparison
Utility damage per round 6.6 no comparison
Enemies flashed per round 0.27 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether sCcCd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Patterns

Soon this shows where sCcCd loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.70 · Dust 2

Maps in detail

from the last 29 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.61 -
77.8 -
0.82-
46% of 37 duels -
25% of 4 situations -
Dust 29
67% -
0.87 -
95.7 -
1.18-
63% of 40 duels -
30% of 10 situations -
Ancient4
50% -
0.84 -
95.5 -
1.17-
68% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sCcCd plays

Across 29 matches sCcCd averages K/R 0.72, ADR 85.8 and a rating of 0.99. Biggest strength: Damage per round (ADR) at 85.8, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 36% headshots. In 10 of 29 matches the rating was 1.10 or higher (34%), in 11 it was below 0.90. In 19 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 9 matches, win rate 22%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.