sAmplz-_-

AR
281 matches tracked 75 matches in 30 days
Last updated:

How does sAmplz-_- play?

Rating 1.04 (from 106 matches) K/R 0.73 ADR 82.0 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 21%−1 pp better than 47%
Clutch kills per match 1.3−0.4 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−6 pp better than 17%
AWP share of kills 2%−8 pp better than 14%
K/D 1.01+0.01 better than 52%
Pistol kills per match 2.9
Knife kills 6 in 281 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 41%
Rounds with 3K 4.1%+0.2 pp better than 58%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 36x 4K, 8 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.1−0.1 better than 50%
Enemies flashed per round 0.18−0.10 better than 26%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.06, Win rate +17 pp, ELO +67
= Stayed the same
ADR at 82.2, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.67).

Patterns

From the last 281 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −139 ELO
79 matches · 57% wins
On Ancient −85 ELO
36 matches · 39% wins
Between 0:00 and 6:00 −17 ELO, win rate 42%
On Mondays −57 ELO, win rate 41%

sAmplz-_- loses the most ELO on Mirage: −139 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Nuke
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
57% better than 72%
0.73 level
81.5 better than 60%
1.11 better than 80%
50% of 342 duels better than 46%
35% of 40 situations better than 39%
Dust 249
39% better than 13%
0.71 better than 42%
81.1 better than 57%
0.86-
44% of 198 duels better than 16%
36% of 14 situations better than 45%
Nuke47
60% better than 66%
0.81 better than 74%
89.2 better than 80%
1.24-
52% of 214 duels level
46% of 24 situations better than 67%
Ancient36
39% better than 12%
0.74 better than 54%
82.6 better than 63%
0.98 better than 39%
49% of 180 duels better than 44%
44% of 16 situations better than 62%
Anubis28
46% better than 31%
0.65 better than 12%
79.8 better than 46%
0.89 better than 10%
42% of 116 duels better than 10%
40% of 15 situations better than 54%
Inferno28
43% better than 20%
0.69 better than 36%
75.6 better than 29%
0.98 better than 39%
45% of 98 duels better than 17%
60% of 10 situations better than 92%
Cache11
36% -
0.71 -
79.1 -
0.84-
53% of 64 duels -
33% of 3 situations -
Vertigo3
0% -
0.56 -
75.3 -
-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sAmplz-_- plays

Across 281 matches sAmplz-_- averages K/R 0.73 and ADR 82.0; the rating across the 106 rated matches is 1.04. Most room to improve: Headshot rate at 41%. That is better than only 17% of players on level 8. On average 15.9 kills per match, 41% of them headshots. The strongest map is Nuke with a 60% win rate in 47 matches. In 45 of 106 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 241 matches with detailed stats: 36 4Ks and 8 aces. Best month by rating: September 2026 at 1.06. sAmplz-_- loses the most ELO on Mirage (−139 ELO, win rate 57%). Things go best on Nuke (+190 ELO, win rate 60%). Improved over the last three months: K/R +0.06, Win rate +17 pp, ELO +67. Unchanged in recent months: ADR at 82.2, Headshots at 41%. Last 30 days: 75 matches, win rate 48%, ELO balance −154.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.