s9yshiro59

Russia
On FACEIT since 2024 219 matches tracked 41 matches in 30 days
Last updated:

How does s9yshiro59 play?

Rating 0.97 (from 178 matches) K/R 0.72 ADR 80.2 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.2
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 0 aces in 158 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 81.1, Headshots at 50%, ELO at 2,093
▼ Got worse
Rating −0.12, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −14 ELO
40 matches · 45% win rate
On Ancient −12 ELO
35 matches · 43% win rate
Between 12:00 and 18:00 +1 ELO, win rate 46%
On Sundays −8 ELO, win rate 43%

s9yshiro59 loses the most ELO from match 5 of the day: −14 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Cache
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
59% better than 80%
0.71 better than 36%
81.6 better than 56%
0.99 better than 38%
50% of 278 duels better than 43%
43% of 23 situations better than 66%
Dust 261
48% better than 37%
0.71 better than 36%
78.8 better than 39%
0.97 better than 29%
51% of 239 duels right on the average
40% of 25 situations better than 57%
Ancient35
43% better than 21%
0.70 better than 29%
79.0 better than 37%
0.93 better than 20%
56% of 166 duels better than 77%
38% of 13 situations better than 54%
Anubis33
58% better than 72%
0.77 better than 67%
84.8 better than 72%
1.01 better than 44%
50% of 149 duels better than 41%
29% of 7 situations better than 27%
Nuke16
44% better than 17%
0.66 better than 12%
72.0 better than 12%
0.83-
46% of 70 duels better than 16%
50% of 4 situations better than 72%
Cache6
33% -
0.87 -
91.0 -
1.36-
61% of 23 duels -
50% of 4 situations -
Inferno4
75% -
0.68 -
70.8 -
0.85-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How s9yshiro59 plays

Across 219 matches s9yshiro59 averages K/R 0.72 and ADR 80.2; the rating across the 178 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 64 matches. In 60 of 178 matches the rating was 1.10 or higher (34%), in 76 it was below 0.90. In 158 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. s9yshiro59 loses the most ELO from match 5 of the day (−14 ELO, win rate 45%). Things go best on Dust 2 (+25 ELO, win rate 48%). Got weaker: Rating −0.12, Win rate −8 pp. Unchanged in recent months: K/R at 0.72, ADR at 81.1, Headshots at 50%, ELO at 2,093. Last 30 days: 41 matches, win rate 44%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.