s4yko0

Western Sahara
155 matches tracked 10 matches in 30 days
Last updated:

How does s4yko0 play?

Rating 1.20 K/R 0.86 ADR 88.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 155 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so well above the average (0.97).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.21+0.24 · Ø 0.97 better than 97%
Pistol kills per match 3.0
Knife kills 6 in 155 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 6.0%+2.2 pp · Ø 3.8% better than 98%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 37x 4K, 4 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +94
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 88.4
▼ Got worse
Headshots −2 pp, Win rate −9 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.71).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
31 matches · 58% win rate
On Anubis −27 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −28 ELO, win rate 45%
On Thursdays −2 ELO, win rate 45%

s4yko0 loses the most ELO on Dust 2: −78 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 51 · Mirage
  3. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 51%
0.90 better than 98%
91.9 better than 94%
1.27 better than 98%
58% of 206 duels better than 88%
38% of 61 situations right on the average
Dust 231
58% better than 77%
0.86 better than 95%
89.2 better than 89%
1.21 better than 95%
56% of 142 duels better than 81%
42% of 24 situations better than 62%
Anubis22
45% better than 32%
0.84 better than 93%
85.6 better than 80%
1.20 better than 95%
41% of 71 duels better than 9%
56% of 18 situations better than 87%
Ancient20
40% better than 20%
0.79 better than 78%
83.4 better than 68%
1.08 better than 78%
58% of 78 duels better than 88%
40% of 25 situations better than 56%
Inferno15
60% better than 76%
0.77 better than 76%
82.7 better than 69%
1.09 better than 78%
57% of 54 duels better than 81%
33% of 6 situations better than 40%
Nuke4
50% -
1.21 -
118.7 -
1.74-
59% of 17 duels -
75% of 8 situations -
Cache3
0% -
0.65 -
73.3 -
0.82-
50% of 12 duels -
0% of 1 situations -
Vertigo3
33% -
0.66 -
75.9 -
0.89-
58% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s4yko0 plays

Across 155 matches s4yko0 averages K/R 0.86, ADR 88.4 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 98% of level 8 players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 8 players. Averages 18.9 kills per match with 57% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 85 of 155 matches the rating was 1.10 or higher (55%), in 43 it was below 0.90. In 114 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.25. s4yko0 loses the most ELO on Dust 2 (−78 ELO, win rate 58%). Things go best on Ancient (+8 ELO, win rate 40%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: ELO +94. Got weaker: Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 88.4. Last 30 days: 10 matches, win rate 60%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.