s4rsen-

Kazakhstan
On FACEIT since 2024 457 matches tracked 141 matches in 30 days
ELO ▲ 761
4,250
30-day peak: 4,331
Rank EU ▲ 12 places
#50
Kazakhstan #3 in Kazakhstan
30 days · prev. #62 · best #22
Last updated:

How does s4rsen- play?

Rating 1.20 K/R 0.85 ADR 88.7 from 457 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 457 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (444 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 15%
AWP share of kills 40%+26 pp · Ø 14% better than 94%
K/D 1.23+0.11 · Ø 1.12 better than 71%
Pistol kills per match 3.9
Zeus kills1 in 457 matches
Knife kills 9 in 457 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so clearly above the average (14.6%).

2K rounds 16.0%+1.4 pp · Ø 14.6% better than 79%
3K rounds 5.5%+0.9 pp · Ø 4.6% better than 75%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 124x 4K, 12 aces in 444 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 45%
Enemies flashed per round 0.40+0.05 · Ø 0.35 better than 68%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether s4rsen- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 447 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.85
JulAugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 457 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −146 ELO
61 matches · 49% win rate
Between 18:00 and 24:00 −71 ELO, win rate 50%
On Fridays +84 ELO, win rate 46%

s4rsen- loses the most ELO on Anubis: −146 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 58 · Mirage
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 457 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
57% better than 48%
0.88 better than 81%
90.8 better than 71%
1.24 better than 80%
60% of 1,123 duels better than 79%
39% of 122 situations right on the average
Dust 2108
60% better than 59%
0.86 better than 73%
89.6 better than 67%
1.22 better than 73%
58% of 607 duels better than 66%
41% of 54 situations better than 54%
Ancient66
61% better than 57%
0.84 better than 69%
89.1 better than 64%
1.19 better than 73%
59% of 336 duels better than 76%
51% of 35 situations better than 80%
Anubis61
49% better than 21%
0.79 better than 45%
82.7 better than 35%
1.09 better than 37%
56% of 333 duels better than 59%
27% of 45 situations better than 21%
Nuke19
42% better than 14%
0.75 better than 46%
81.8 better than 46%
1.02 better than 37%
54% of 134 duels better than 57%
67% of 12 situations better than 95%
Inferno9
67% -
0.90 -
89.6 -
1.27-
56% of 55 duels -
33% of 9 situations -
Cache8
13% -
0.83 -
87.6 -
1.14-
50% of 48 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s4rsen- plays

Across 457 matches s4rsen- averages K/R 0.85, ADR 88.7 and a rating of 1.20. Biggest strength: Rounds with first kill at 15%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 19.0 kills per match with 45% headshots. The strongest map is Ancient with a 61% win rate in 66 matches. In 264 of 457 matches the rating was 1.10 or higher (58%), in 104 it was below 0.90. In 444 matches with detailed stats: 124 4Ks and 12 aces. Best month by rating: August 2026 at 1.24. s4rsen- loses the most ELO on Anubis (−146 ELO, win rate 49%). Things go best in match 2 of the day (+433 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +433 ELO. Last 30 days: 141 matches, win rate 59%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.