s4lence-

Russia
On FACEIT since 2020 305 matches tracked 100 matches in 30 days
Last updated:
Next update possible in 1h 21m

How does s4lence- play?

Rating 1.12 K/R 0.81 ADR 87.5 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 305 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.1
Zeus kills1 in 305 matches
Knife kills 2 in 305 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 80%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 5 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +137
= Stayed the same
ADR at 86.4, Headshots at 44%, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
66 matches · 52% win rate
On Anubis −48 ELO
58 matches · 53% win rate
On Thursdays −6 ELO, win rate 42%

s4lence- loses the most ELO on Ancient: −59 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.52 · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
57% better than 66%
0.85 better than 86%
88.5 better than 80%
1.20 better than 88%
60% of 565 duels better than 88%
35% of 65 situations better than 38%
Ancient66
52% better than 43%
0.79 better than 67%
89.7 better than 82%
1.07 better than 57%
51% of 266 duels better than 43%
32% of 28 situations better than 33%
Anubis58
53% right on the average
0.78 better than 64%
85.3 better than 68%
1.11 better than 68%
53% of 282 duels better than 54%
25% of 32 situations better than 19%
Cache23
48% better than 24%
0.81 better than 58%
89.8 better than 71%
1.05 better than 31%
58% of 129 duels better than 70%
42% of 12 situations better than 58%
Nuke18
33% better than 3%
0.79 better than 57%
81.7 better than 45%
1.06 better than 43%
50% of 119 duels better than 33%
21% of 14 situations better than 13%
Dust 217
41% better than 12%
0.80 better than 72%
87.7 better than 77%
1.09 better than 59%
56% of 104 duels better than 71%
50% of 12 situations better than 80%
Inferno5
20% -
0.56 -
70.0 -
0.74-
43% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s4lence- plays

Across 305 matches s4lence- averages K/R 0.81, ADR 87.5 and a rating of 1.12. Biggest strength: Utility damage per round at 5.4, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Mirage with a 57% win rate in 118 matches. In 156 of 305 matches the rating was 1.10 or higher (51%), in 85 it was below 0.90. In 205 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. s4lence- loses the most ELO on Ancient (−59 ELO, win rate 52%). Things go best on Mirage (+116 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +5 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 86.4, Headshots at 44%, Win rate at 51%. Last 30 days: 100 matches, win rate 57%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.