s4lence-
How does s4lence- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average31% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average5.4 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.18. Last 3 months: 1.11 (at the start 1.16). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 90.1. Last 3 months: 86.4 (at the start 90.0). Clearly above the average (80.9).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months unchanged at 44%. Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 51% (at the start 53%). Just below the average (52%).
Best month: October 2026 with 2,767. Last 3 months: 2,767 (at the start 2,630).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 305 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
s4lence- loses the most ELO on Ancient: −59 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.52 · Mirage
Maps in detail
from the last 305 matchesCompared with players on the same level who have at least 15 matches on the map.
How s4lence- plays
Across 305 matches s4lence- averages K/R 0.81, ADR 87.5 and a rating of 1.12. Biggest strength: Utility damage per round at 5.4, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 44% headshots. The strongest map is Mirage with a 57% win rate in 118 matches. In 156 of 305 matches the rating was 1.10 or higher (51%), in 85 it was below 0.90. In 205 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. s4lence- loses the most ELO on Ancient (−59 ELO, win rate 52%). Things go best on Mirage (+116 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +5 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 86.4, Headshots at 44%, Win rate at 51%. Last 30 days: 100 matches, win rate 57%, net ELO +42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.