s4kushima

China
On FACEIT since 2026 433 matches tracked 177 matches in 30 days
ELO ▲ 134
3,212
30-day peak: 3,487
Rank EU ▼ 2,420 places
#3,594
China #115 in China
30 days · prev. #1,174 · best #1,174
Last updated:

How does s4kushima play?

Rating 1.05 (from 423 matches) K/R 0.78 ADR 81.6 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 423 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (394 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 54%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 3.4
Zeus kills1 in 433 matches
Knife kills 9 in 433 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so just above the average (13.6%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 54%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 68x 4K, 4 aces in 394 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +754
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.16, ADR −17.5, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 1.17. Last 3 months: 0.76 (at the start 0.95). Just above the average (0.75).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +34 ELO
64 matches · 39% win rate
Between 6:00 and 12:00 +12 ELO, win rate 44%
On Wednesdays −49 ELO, win rate 45%

s4kushima loses the most ELO in match 1 of the day: +34 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage213
53% better than 41%
0.76 right on the average
80.5 better than 41%
1.01 better than 30%
48% of 1,041 duels better than 23%
35% of 110 situations better than 37%
Dust 297
53% better than 43%
0.78 better than 60%
80.2 better than 40%
1.07 better than 48%
51% of 524 duels better than 41%
47% of 51 situations better than 72%
Ancient46
52% better than 37%
0.79 better than 66%
82.5 better than 51%
1.05 better than 46%
53% of 218 duels right on the average
50% of 20 situations better than 79%
Anubis41
51% better than 36%
0.82 better than 78%
84.8 better than 67%
1.11 better than 65%
53% of 230 duels right on the average
39% of 28 situations better than 51%
Cache17
41% better than 6%
0.83 better than 66%
89.0 better than 68%
1.12 right on the average
53% of 108 duels better than 39%
27% of 15 situations better than 21%
Nuke14
64% -
0.83 -
83.9 -
1.14-
55% of 84 duels -
43% of 14 situations -
Vertigo3
33% -
0.89 -
88.5 -
1.23-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How s4kushima plays

Across 433 matches s4kushima averages K/R 0.78 and ADR 81.6; the rating across the 423 rated matches is 1.05. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 171 of 423 matches the rating was 1.10 or higher (40%), in 148 it was below 0.90. In 394 matches with detailed stats: 68 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. s4kushima loses the most ELO in match 1 of the day (+34 ELO, win rate 39%). Things go best on Ancient (+81 ELO, win rate 52%). Match no. 4 of the day goes best: 64% win rate, +11 ELO. Improved over the last three months: Headshots +4 pp, ELO +754. Got weaker: K/R −0.19, Rating −0.16, ADR −17.5, Win rate −16 pp. Last 30 days: 177 matches, win rate 50%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.