s4kashi

Ukraine
On FACEIT since 2017 100 matches tracked 56 matches in 30 days
ELO ▲ 287
2,405
30-day peak: 2,405
Rank EU
#72,095
Ukraine #2,941 in Ukraine
Last updated:

How does s4kashi play?

Rating 1.13 K/R 0.79 ADR 83.4 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 2.4
Knife kills 2 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 92%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 19x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether s4kashi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.83
AugSepOct

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 52% win rate
Between 0:00 and 6:00 +65 ELO, win rate 56%

s4kashi loses the most ELO in match 2 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 45 · Anubis
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 62%
0.84 better than 86%
86.7 better than 76%
1.16 better than 83%
57% of 134 duels better than 80%
64% of 11 situations better than 96%
Ancient26
73% better than 98%
0.78 better than 66%
81.1 better than 46%
1.14 better than 80%
57% of 104 duels better than 76%
33% of 24 situations better than 38%
Nuke15
60% better than 65%
0.72 better than 29%
78.5 better than 30%
1.05 better than 48%
47% of 53 duels better than 23%
17% of 6 situations better than 5%
Anubis14
79% -
0.82 -
83.5 -
1.17-
50% of 66 duels -
100% of 2 situations -
Inferno7
14% -
0.81 -
89.4 -
1.13-
49% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s4kashi plays

Across 97 matches s4kashi averages K/R 0.79, ADR 83.4 and a rating of 1.13. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 43% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 50 of 97 matches the rating was 1.10 or higher (52%), in 23 it was below 0.90. In 97 matches with detailed stats: 19 4Ks and 1 ace. s4kashi loses the most ELO in match 2 of the day (±0 ELO, win rate 52%). Things go best on Mirage (+137 ELO, win rate 55%). Last 30 days: 56 matches, win rate 61%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.