s4gm4m4-

Ukraine
On FACEIT since 2022 332 matches tracked 84 matches in 30 days
ELO ▲ 509
3,410
30-day peak: 3,410
Rank EU ▲ 3,494 places
#1,622
Ukraine #111 in Ukraine
30 days · prev. #5,116 · best #1,622
Last updated:

How does s4gm4m4- play?

Rating 1.00 K/R 0.72 ADR 80.0 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 332 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 65%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.02−0.04 · Ø 1.06 better than 27%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 24%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 40x 4K, 3 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +609
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 79.6, Headshots at 62%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −151 ELO
105 matches · 55% win rate
In match 4 of the day −91 ELO
40 matches · 45% win rate
Between 0:00 and 6:00 +60 ELO, win rate 46%
On Sundays +181 ELO, win rate 44%

s4gm4m4- loses the most ELO on Mirage: −151 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.48 · Nuke

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
55% right on the average
0.70 better than 22%
79.1 better than 34%
0.97 better than 19%
51% of 427 duels better than 40%
44% of 48 situations better than 67%
Dust 278
45% better than 18%
0.69 better than 19%
76.3 better than 21%
0.99 better than 22%
48% of 269 duels better than 25%
15% of 41 situations better than 4%
Ancient70
57% better than 55%
0.74 better than 40%
82.9 better than 53%
1.02 better than 36%
50% of 304 duels better than 36%
65% of 31 situations better than 95%
Anubis56
55% right on the average
0.75 right on the average
83.7 better than 61%
1.06 right on the average
59% of 218 duels better than 83%
42% of 31 situations better than 58%
Nuke23
48% better than 21%
0.71 better than 22%
78.0 better than 25%
0.99 better than 19%
56% of 86 duels better than 64%
33% of 12 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How s4gm4m4- plays

Across 332 matches s4gm4m4- averages K/R 0.72, ADR 80.0 and a rating of 1.00. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 62% headshots. The strongest map is Ancient with a 57% win rate in 70 matches. In 125 of 332 matches the rating was 1.10 or higher (38%), in 138 it was below 0.90. In 271 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. s4gm4m4- loses the most ELO on Mirage (−151 ELO, win rate 55%). Things go best from match 5 of the day (+182 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +182 ELO. Improved over the last three months: Win rate +5 pp, ELO +609. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 79.6, Headshots at 62%. Last 30 days: 84 matches, win rate 57%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.