s3nsei_UwU

Slovenia
140 matches tracked 29 matches in 30 days
Last updated:

How does s3nsei_UwU play?

Rating 0.98 K/R 0.70 ADR 83.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,528 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.98−0.03 · Ø 1.01 better than 39%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 17x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.4).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 6.9+2.5 · Ø 4.4 better than 93%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 82.6, ELO at 1,500
▼ Got worse
K/R −0.09, Rating −0.10, Win rate −20 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
22 matches · 41% win rate
On Mirage −23 ELO
29 matches · 59% win rate
Between 0:00 and 6:00 −74 ELO, win rate 36%
On Wednesdays −22 ELO, win rate 41%

s3nsei_UwU loses the most ELO on Anubis: −48 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 78%
0.68 better than 26%
78.9 better than 44%
0.96 better than 30%
47% of 113 duels better than 30%
38% of 26 situations right on the average
Dust 225
44% better than 28%
0.64 better than 11%
76.1 better than 27%
0.88 better than 9%
49% of 131 duels better than 41%
50% of 10 situations better than 81%
Ancient22
45% better than 32%
0.72 better than 43%
86.8 better than 82%
0.98 better than 39%
58% of 118 duels better than 90%
27% of 11 situations better than 24%
Anubis22
41% better than 22%
0.77 better than 69%
88.1 better than 84%
1.08 better than 72%
57% of 104 duels better than 83%
17% of 12 situations better than 8%
Inferno16
56% better than 59%
0.69 better than 30%
83.9 better than 66%
0.97 better than 29%
48% of 67 duels better than 27%
43% of 7 situations better than 63%
Nuke15
53% right on the average
0.75 better than 40%
88.9 better than 78%
1.05 better than 46%
38% of 40 duels better than 2%
54% of 13 situations better than 89%
Cache7
43% -
0.66 -
84.7 -
0.92-
48% of 23 duels -
17% of 6 situations -
Vertigo4
75% -
0.83 -
84.5 -
1.12-
71% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s3nsei_UwU plays

Across 140 matches s3nsei_UwU averages K/R 0.70, ADR 83.1 and a rating of 0.98. Biggest strength: Utility damage per round at 6.9, better than 93% of level 9 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 49 of 140 matches the rating was 1.10 or higher (35%), in 58 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. s3nsei_UwU loses the most ELO on Anubis (−48 ELO, win rate 41%). Things go best in match 2 of the day (−18 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −18 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.09, Rating −0.10, Win rate −20 pp. Unchanged in recent months: ADR at 82.6, ELO at 1,500. Last 30 days: 29 matches, win rate 38%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.