s3ndvs

Russia
On FACEIT since 2023 160 matches tracked 33 matches in 30 days
Last updated:

How does s3ndvs play?

Rating 0.99 (from 115 matches) K/R 0.71 ADR 78.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 3.2
Knife kills 1 in 160 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 13x 4K, 2 aces in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +4.3, ELO +236
= Stayed the same
Headshots at 42%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
72 matches · 50% win rate
From match 5 of the day +25 ELO
23 matches · 35% win rate
On Mondays ±0 ELO, win rate 38%

s3ndvs loses the most ELO on Mirage: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% better than 42%
0.75 right on the average
81.6 better than 52%
1.05 better than 54%
56% of 255 duels better than 76%
37% of 41 situations better than 47%
Dust 237
49% better than 39%
0.67 better than 17%
75.4 better than 22%
0.98 better than 29%
48% of 120 duels better than 31%
75% of 12 situations better than 99%
Ancient25
52% better than 48%
0.74 better than 47%
82.0 right on the average
0.94-
60% of 73 duels better than 88%
43% of 7 situations better than 61%
Nuke11
27% -
0.60 -
71.9 -
0.81-
40% of 55 duels -
0% of 5 situations -
Anubis6
50% -
0.59 -
67.3 -
0.89-
41% of 17 duels -
20% of 5 situations -
Cache5
60% -
0.71 -
78.2 -
0.98-
55% of 29 duels -
40% of 5 situations -
Inferno3
33% -
0.62 -
78.0 -
1.01-
75% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s3ndvs plays

Across 160 matches s3ndvs averages K/R 0.71 and ADR 78.7; the rating across the 115 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Ancient with a 52% win rate in 25 matches. In 41 of 115 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 70 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. s3ndvs loses the most ELO on Mirage (−75 ELO, win rate 50%). Things go best on Dust 2 (+75 ELO, win rate 49%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +4.3, ELO +236. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 33 matches, win rate 36%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.