s223

Russia
172 matches tracked 30 matches in 30 days
Last updated:

How does s223 play?

Rating 1.01 K/R 0.74 ADR 80.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00+0.02 · Ø 0.98 better than 58%
Pistol kills per match 2.5
Knife kills 3 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (12.9%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 39%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 59%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 33x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 76%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 74%+1 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.07, Headshots +4 pp, Win rate +8 pp
= Stayed the same
K/R at 0.74, ADR at 80.1
▼ Got worse
ELO −195

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.73). Slightly above the average (0.71).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −4 ELO
23 matches · 52% win rate
In match 3 of the day +27 ELO
33 matches · 36% win rate
On Tuesdays +48 ELO, win rate 36%

s223 loses the most ELO on Ancient: −4 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 32%
0.75 better than 68%
79.8 better than 55%
1.06 better than 74%
48% of 232 duels better than 36%
53% of 40 situations better than 85%
Mirage42
45% better than 32%
0.68 better than 29%
77.0 better than 38%
0.92 better than 22%
48% of 192 duels better than 37%
18% of 17 situations better than 6%
Anubis31
39% better than 16%
0.67 better than 30%
76.2 better than 38%
0.90 better than 22%
53% of 135 duels better than 65%
43% of 14 situations better than 65%
Ancient23
52% better than 57%
0.86 better than 97%
90.1 better than 92%
1.17 better than 95%
60% of 128 duels better than 96%
45% of 20 situations better than 69%
Inferno11
45% -
0.79 -
76.9 -
1.05-
49% of 43 duels -
0% of 5 situations -
Cache5
60% -
0.83 -
95.2 -
1.17-
53% of 17 duels -
0% of 4 situations -
Nuke4
50% -
0.81 -
86.3 -
1.06-
53% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s223 plays

Across 172 matches s223 averages K/R 0.74, ADR 80.2 and a rating of 1.01. Biggest strength: Utility damage per round at 5.3, better than 76% of level 7 players. Averages 16.3 kills per match with 46% headshots. The strongest map is Ancient with a 52% win rate in 23 matches. In 70 of 172 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 132 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. s223 loses the most ELO on Ancient (−4 ELO, win rate 52%). Things go best on Dust 2 (+98 ELO, win rate 46%). From match no. 5 of the day on, things go best: 52% win rate, −30 ELO. Improved over the last three months: Rating +0.07, Headshots +4 pp, Win rate +8 pp. Got weaker: ELO −195. Unchanged in recent months: K/R at 0.74, ADR at 80.1. Last 30 days: 30 matches, win rate 37%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.