s1ya--

Kazakhstan
On FACEIT since 2021 123 matches tracked 51 matches in 30 days
ELO ▲ 32
2,762
30-day peak: 2,762
Rank EU
#20,321
Kazakhstan #651 in Kazakhstan
Last updated:

How does s1ya-- play?

Rating 1.20 K/R 0.84 ADR 91.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 123 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 3.2
Knife kills 4 in 123 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 35x 4K, 6 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.17, ADR −15.4, Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.82 (at the start 0.95). Clearly above the average (0.75).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
32 matches · 50% win rate
In match 3 of the day ±0 ELO
20 matches · 35% win rate

s1ya-- loses the most ELO on Dust 2: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 75%
0.87 better than 90%
94.6 better than 94%
1.22 better than 90%
53% of 146 duels better than 55%
29% of 21 situations better than 21%
Dust 232
50% better than 36%
0.83 better than 81%
91.0 better than 87%
1.20 better than 86%
57% of 132 duels better than 76%
47% of 19 situations better than 74%
Ancient19
32% better than 3%
0.80 better than 71%
87.2 better than 74%
1.11 better than 69%
59% of 69 duels better than 85%
43% of 14 situations better than 62%
Anubis18
56% better than 57%
0.86 better than 90%
89.5 better than 85%
1.26 better than 94%
60% of 62 duels better than 87%
50% of 16 situations better than 76%
Nuke10
60% -
0.77 -
83.4 -
1.10-
40% of 42 duels -
57% of 7 situations -
Cache5
20% -
0.79 -
90.8 -
1.16-
40% of 30 duels -
0% of 2 situations -
Inferno5
80% -
0.94 -
110.9 -
1.39-
79% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1ya-- plays

Across 123 matches s1ya-- averages K/R 0.84, ADR 91.4 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 68 of 123 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 102 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: July 2026 at 1.34. s1ya-- loses the most ELO on Dust 2 (−29 ELO, win rate 50%). Things go best on Mirage (+59 ELO, win rate 59%). Match no. 2 of the day goes best: 61% win rate, +30 ELO. Got weaker: K/R −0.13, Rating −0.17, ADR −15.4, Headshots −4 pp, Win rate −5 pp. Last 30 days: 51 matches, win rate 41%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.