s1rMiguelito

KZ
On FACEIT since 2020 337 matches tracked 98 matches in 30 days
ELO ▲ 210
2,646
30-day peak: 2,657
Rank SA ▲ 514 places
#637
#1 in KZ
30 days · prev. #1,151 · best #637
Last updated:

How does s1rMiguelito play?

Rating 1.14 (from 265 matches) K/R 0.79 ADR 83.3 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 265 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerMulti-killsEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.15+0.13 · Ø 1.02 better than 83%
Pistol kills per match 3.0
Knife kills 4 in 337 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 76%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 64x 4K, 6 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 10%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.04, ELO +272
= Stayed the same
ADR at 83.7, Headshots at 41%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
39 matches · 49% win rate
On Ancient −18 ELO
21 matches · 62% win rate
On Sundays −106 ELO, win rate 47%

s1rMiguelito loses the most ELO on Dust 2: −41 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 38 · Inferno

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
55% better than 63%
0.80 better than 75%
84.9 better than 70%
1.17 better than 86%
58% of 902 duels better than 83%
37% of 83 situations better than 46%
Anubis52
46% better than 26%
0.79 better than 74%
83.7 better than 65%
1.12 better than 76%
55% of 248 duels better than 67%
22% of 27 situations better than 14%
Dust 239
49% better than 37%
0.70 better than 29%
75.9 better than 23%
0.96 better than 23%
54% of 198 duels better than 65%
38% of 16 situations right on the average
Inferno29
52% better than 43%
0.82 better than 78%
82.8 better than 52%
1.14 better than 74%
54% of 112 duels better than 57%
38% of 29 situations better than 47%
Ancient21
62% better than 78%
0.82 better than 83%
82.3 better than 54%
1.20 better than 92%
54% of 95 duels better than 62%
33% of 6 situations better than 37%
Cache18
78% -
0.82 -
86.2 -
1.23-
61% of 75 duels -
36% of 11 situations -
Nuke8
38% -
0.78 -
83.4 -
1.06-
65% of 31 duels -
33% of 3 situations -
Vertigo3
67% -
0.75 -
80.3 -
1.13-
46% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1rMiguelito plays

Across 337 matches s1rMiguelito averages K/R 0.79 and ADR 83.3; the rating across the 265 rated matches is 1.14. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · all ELO ranges players. Averages 17.1 kills per match with 41% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 131 of 265 matches the rating was 1.10 or higher (49%), in 67 it was below 0.90. In 270 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. s1rMiguelito loses the most ELO on Dust 2 (−41 ELO, win rate 49%). Things go best in match 4 of the day (+135 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +135 ELO. Improved over the last three months: K/R +0.04, ELO +272. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 83.7, Headshots at 41%. Last 30 days: 98 matches, win rate 55%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.