s1ngIe

Japan
On FACEIT since 2023 296 matches tracked 119 matches in 30 days
Last updated:

How does s1ngIe play?

Rating 1.08 (from 246 matches) K/R 0.77 ADR 82.0 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 246 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 2.9
Knife kills 5 in 296 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 37x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +165
= Stayed the same
K/R at 0.78, ADR at 82.5
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
59 matches · 53% win rate
On Mirage −12 ELO
86 matches · 44% win rate
On Sundays −76 ELO, win rate 24%

s1ngIe loses the most ELO on Ancient: −33 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
44% better than 18%
0.77 better than 59%
81.1 better than 48%
1.06 better than 54%
55% of 379 duels better than 69%
49% of 39 situations better than 78%
Dust 266
59% better than 74%
0.78 better than 66%
81.6 better than 51%
1.13 better than 75%
52% of 213 duels right on the average
46% of 28 situations better than 71%
Ancient59
53% right on the average
0.77 better than 58%
83.9 better than 58%
1.09 better than 65%
50% of 229 duels better than 38%
33% of 15 situations better than 39%
Anubis40
50% better than 38%
0.77 better than 58%
81.1 better than 45%
1.06 better than 52%
57% of 183 duels better than 76%
29% of 21 situations better than 27%
Inferno25
52% better than 33%
0.80 better than 60%
83.5 better than 42%
1.12 better than 57%
52% of 77 duels better than 37%
50% of 10 situations better than 80%
Nuke12
25% -
0.80 -
83.5 -
1.03-
61% of 59 duels -
0% of 7 situations -
Cache8
38% -
0.74 -
77.0 -
0.98-
50% of 44 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1ngIe plays

Across 296 matches s1ngIe averages K/R 0.77 and ADR 82.0; the rating across the 246 rated matches is 1.08. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 66 matches. In 106 of 246 matches the rating was 1.10 or higher (43%), in 80 it was below 0.90. In 195 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. s1ngIe loses the most ELO on Ancient (−33 ELO, win rate 53%). Things go best on Dust 2 (+102 ELO, win rate 59%). Match no. 3 of the day goes best: 55% win rate, +27 ELO. Improved over the last three months: ELO +165. Got weaker: Rating −0.05, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.5. Last 30 days: 119 matches, win rate 47%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.