s1nceZz

Russia
On FACEIT since 2021 86 matches tracked 52 matches in 30 days
ELO ▼ 14
2,082
30-day peak: 2,121
Rank EU
#191,125
Russia #54,102 in Russia
Last updated:

How does s1nceZz play?

Rating 1.03 K/R 0.71 ADR 77.6 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 86 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 10x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether s1nceZz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 86 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
25 matches · 44% win rate

s1nceZz loses the most ELO in match 1 of the day: +28 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Nuke
  2. Highest rating in a match: 1.99 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
33% better than 5%
0.69 better than 26%
76.4 better than 26%
0.96 better than 25%
47% of 57 duels better than 29%
64% of 14 situations better than 96%
Mirage21
52% better than 55%
0.69 better than 27%
77.0 better than 32%
0.98 better than 34%
50% of 60 duels better than 43%
47% of 19 situations better than 76%
Anubis13
54% -
0.71 -
75.3 -
1.03-
54% of 37 duels -
69% of 13 situations -
Nuke12
75% -
0.82 -
84.6 -
1.18-
51% of 35 duels -
42% of 12 situations -
Ancient10
80% -
0.73 -
73.6 -
1.11-
53% of 34 duels -
55% of 11 situations -
Cache7
57% -
0.68 -
81.6 -
1.01-
50% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1nceZz plays

Across 86 matches s1nceZz averages K/R 0.71, ADR 77.6 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 35 of 86 matches the rating was 1.10 or higher (41%), in 28 it was below 0.90. In 86 matches with detailed stats: 10 4Ks and 1 ace. s1nceZz loses the most ELO in match 1 of the day (+28 ELO, win rate 44%). Things go best on Dust 2 (+28 ELO, win rate 33%). Last 30 days: 52 matches, win rate 48%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.