s1nc3-

Japan
On FACEIT since 2020 140 matches tracked 48 matches in 30 days
Last updated:

How does s1nc3- play?

Rating 1.11 K/R 0.79 ADR 87.4 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 140 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 2.9
Knife kills 1 in 140 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 21x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so clearly above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +161
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 87.6, Headshots at 48%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +86 ELO
57 matches · 46% win rate
Between 18:00 and 24:00 +37 ELO, win rate 48%

s1nc3- loses the most ELO in match 1 of the day: +86 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 31%
0.75 right on the average
84.3 better than 64%
1.05 right on the average
56% of 216 duels better than 75%
44% of 27 situations better than 67%
Dust 236
53% right on the average
0.87 better than 92%
93.0 better than 91%
1.22 better than 90%
53% of 129 duels better than 55%
30% of 33 situations better than 28%
Ancient19
68% better than 92%
0.79 better than 65%
86.0 better than 67%
1.09 better than 62%
49% of 80 duels better than 31%
38% of 13 situations right on the average
Anubis15
60% better than 73%
0.80 better than 74%
91.9 better than 91%
1.12 better than 74%
50% of 60 duels better than 36%
25% of 8 situations better than 17%
Inferno13
62% -
0.77 -
85.3 -
1.11-
51% of 47 duels -
50% of 6 situations -
Nuke6
50% -
0.64 -
73.2 -
0.86-
37% of 27 duels -
60% of 5 situations -
Cache5
20% -
0.86 -
92.0 -
1.19-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1nc3- plays

Across 140 matches s1nc3- averages K/R 0.79, ADR 87.4 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 87.4, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 67 of 140 matches the rating was 1.10 or higher (48%), in 39 it was below 0.90. In 114 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. s1nc3- loses the most ELO in match 1 of the day (+86 ELO, win rate 46%). Things go best on Dust 2 (+86 ELO, win rate 53%). Match no. 3 of the day goes best: 62% win rate, +5 ELO. Improved over the last three months: ELO +161. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 87.6, Headshots at 48%. Last 30 days: 48 matches, win rate 56%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.