s1nap

Japan
On FACEIT since 2018 410 matches tracked 161 matches in 30 days
Last updated:

How does s1nap play?

Rating 1.09 K/R 0.79 ADR 87.2 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 410 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.3
Zeus kills1 in 410 matches
Knife kills 18 in 410 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 94x 4K, 9 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +343
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 87.4
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −131 ELO
177 matches · 58% win rate
In match 4 of the day −131 ELO
44 matches · 39% win rate
Between 0:00 and 6:00 −60 ELO, win rate 35%
On Tuesdays +1 ELO, win rate 43%

s1nap loses the most ELO on Mirage: −131 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.57 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
58% better than 72%
0.83 better than 83%
89.7 better than 85%
1.16 better than 83%
55% of 1,161 duels better than 70%
41% of 82 situations better than 58%
Dust 2105
34% better than 4%
0.75 right on the average
85.5 better than 70%
1.03 better than 43%
48% of 700 duels better than 27%
37% of 35 situations better than 45%
Anubis51
55% better than 57%
0.77 better than 61%
84.8 better than 67%
1.04 better than 48%
55% of 366 duels better than 69%
46% of 24 situations better than 70%
Nuke29
52% better than 46%
0.82 better than 72%
90.7 better than 87%
1.10 better than 63%
51% of 221 duels better than 39%
31% of 13 situations better than 31%
Ancient21
57% better than 64%
0.76 better than 57%
82.8 better than 56%
1.03 better than 48%
43% of 120 duels better than 9%
36% of 14 situations better than 45%
Cache14
36% -
0.76 -
84.7 -
1.04-
54% of 112 duels -
33% of 6 situations -
Inferno12
67% -
0.74 -
84.9 -
1.03-
53% of 76 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1nap plays

Across 410 matches s1nap averages K/R 0.79, ADR 87.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 189 of 410 matches the rating was 1.10 or higher (46%), in 131 it was below 0.90. In 332 matches with detailed stats: 94 4Ks and 9 aces. Best month by rating: August 2026 at 1.11. s1nap loses the most ELO on Mirage (−131 ELO, win rate 58%). Things go best in match 1 of the day (+116 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +116 ELO. Improved over the last three months: Win rate +8 pp, ELO +343. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 87.4. Last 30 days: 161 matches, win rate 51%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.