s1n

Japan
FACEIT verified FACEIT verified 113 matches tracked
ELO
3,308
Peak across recorded matches: 3,771
Rank EU ▼ 233 places
#2,280
Japan #16 in Japan
30 days · prev. #2,047 · best #2,047
Last updated:

How does s1n play?

Rating 1.10 (from 70 matches) K/R 0.76 ADR 84.7 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 45% no comparison

Clutch

Last one alive
Clutch 1v1 won 44% no comparison
Clutch 1v2 won 27% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 1% no comparison
K/D 1.15+0.08 · Ø 1.07 better than 70%
Pistol kills per match 2.9
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 14.6% no comparison
3K rounds 5.6% no comparison
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 1x 4K, 1 ace in 14 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 40% no comparison
Utility damage per round 5.1 no comparison
Enemies flashed per round 0.61 no comparison
Deaths per round 66%−4 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether s1n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 55 before.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: May 2026 with 0.84.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +88 ELO
29 matches · 59% win rate
Between 18:00 and 24:00 +26 ELO, win rate 58%
On Fridays +35 ELO, win rate 57%

s1n loses the most ELO in match 2 of the day: +88 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.03 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
64% better than 85%
0.77 better than 53%
85.1 better than 63%
1.08 better than 54%
54% of 93 duels better than 58%
50% of 12 situations better than 82%
Dust 230
70% better than 94%
0.77 better than 54%
85.9 better than 68%
1.16 better than 74%
57% of 65 duels better than 73%
38% of 8 situations better than 46%
Ancient18
72% better than 94%
0.83 better than 80%
93.2 better than 91%
1.10-
54% of 46 duels better than 58%
50% of 4 situations better than 79%
Anubis12
50% -
0.56 -
67.7 -
0.94-
50% of 12 duels -
50% of 2 situations -
Cache4
50% -
0.89 -
96.0 -
1.25-
67% of 6 duels -
50% of 4 situations -
Inferno3
67% -
0.64 -
70.6 -
0.90-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How s1n plays

Across 113 matches s1n averages K/R 0.76 and ADR 84.7; the rating across the 70 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 36 of 70 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. s1n loses the most ELO in match 2 of the day (+88 ELO, win rate 59%). Things go best on Dust 2 (+59 ELO, win rate 70%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.