s1mple_n2026
How does s1mple_n2026 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,058 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average52% headshots and so clearly above the average (47%).
Impact
AverageExactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.87. Last 3 months: 0.69 (at the start 0.76). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.98 (at the start 1.02). Just below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 89.7. Last 3 months: 72.0 (at the start 81.4). Clearly below the average (78.8).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months: 52% (at the start 51%). Clearly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 50% (at the start 45%). Clearly above the average (47%).
Best month: August 2026 with 1,532.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
s1mple_n2026 loses the most ELO on Dust 2: −48 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Mirage
- Longest win streak: 10 wins in a row · Nuke
- Most kills in a match: 42 · Anubis
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How s1mple_n2026 plays
Across 90 matches s1mple_n2026 averages K/R 0.72 and ADR 76.0; the rating across the 70 rated matches is 0.99. Biggest strength: Headshot rate at 52%, better than 85% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 16.0 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 24 of 70 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 50 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. s1mple_n2026 loses the most ELO on Dust 2 (−48 ELO, win rate 52%). Things go best in match 2 of the day (−21 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, −21 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.07, ADR −9.4. Unchanged in recent months: Rating at 0.98, Headshots at 52%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.