s1mple-1

United Kingdom
On FACEIT since 2019 217 matches tracked 80 matches in 30 days
ELO ▼ 186
2,256
30-day peak: 2,494
Rank EU
#114,400
United Kingdom #2,092 in United Kingdom
Last updated:

How does s1mple-1 play?

Rating 0.98 K/R 0.74 ADR 78.7 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 217 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.9
Knife kills 10 in 217 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 40x 4K, 3 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −4.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
59 matches · 42% win rate
From match 5 of the day −50 ELO
62 matches · 47% win rate
On Fridays −25 ELO, win rate 44%

s1mple-1 loses the most ELO on Dust 2: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 51 · Mirage
  3. Highest rating in a match: 2.81 · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
63% better than 86%
0.78 better than 66%
82.9 better than 59%
1.03 better than 48%
50% of 504 duels better than 41%
42% of 26 situations better than 63%
Dust 259
42% better than 18%
0.72 better than 38%
77.9 better than 32%
0.96 better than 21%
50% of 381 duels better than 40%
27% of 11 situations better than 23%
Anubis26
35% better than 5%
0.68 better than 17%
75.8 better than 18%
0.86 better than 3%
54% of 180 duels better than 62%
11% of 9 situations better than 5%
Ancient17
35% better than 7%
0.72 better than 36%
73.4 better than 11%
0.94 better than 18%
45% of 110 duels better than 16%
50% of 8 situations better than 80%
Cache14
64% -
0.79 -
79.3 -
1.07-
46% of 115 duels -
40% of 5 situations -
Nuke11
45% -
0.68 -
70.8 -
0.88-
39% of 61 duels -
67% of 3 situations -
Inferno10
80% -
0.75 -
76.6 -
1.02-
41% of 64 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1mple-1 plays

Across 217 matches s1mple-1 averages K/R 0.74, ADR 78.7 and a rating of 0.98. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 73 of 217 matches the rating was 1.10 or higher (34%), in 95 it was below 0.90. In 188 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. s1mple-1 loses the most ELO on Dust 2 (−60 ELO, win rate 42%). Things go best in match 2 of the day (+50 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +50 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −4.6. Unchanged in recent months: Win rate at 52%. Last 30 days: 80 matches, win rate 49%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.