s1mon2r

South Korea
On FACEIT since 2024 106 matches tracked 56 matches in 30 days
Last updated:

How does s1mon2r play?

Rating 1.01 (from 85 matches) K/R 0.70 ADR 78.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 8x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +4.4, Win rate +15 pp, ELO +160
= Stayed the same
Headshots at 53%
▼ Got worse
Rating −0.12

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.62). Just below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
21 matches · 38% win rate
From match 5 of the day ±0 ELO
32 matches · 41% win rate
On Fridays −1 ELO, win rate 41%

s1mon2r loses the most ELO in match 2 of the day: −26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.74 · Inferno

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% better than 44%
0.69 better than 26%
75.8 better than 24%
1.01 better than 42%
45% of 160 duels better than 18%
41% of 22 situations better than 61%
Ancient17
29% better than 3%
0.64 better than 8%
78.7 better than 34%
0.84-
42% of 89 duels better than 7%
60% of 5 situations better than 92%
Inferno17
65% better than 89%
0.72 better than 46%
81.8 better than 54%
1.10-
55% of 44 duels better than 69%
50% of 2 situations better than 79%
Anubis11
55% -
0.76 -
84.1 -
1.12-
53% of 36 duels -
50% of 6 situations -
Mirage7
43% -
0.72 -
77.7 -
0.98-
35% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1mon2r plays

Across 106 matches s1mon2r averages K/R 0.70 and ADR 78.5; the rating across the 85 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 33 of 85 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 84 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. s1mon2r loses the most ELO in match 2 of the day (−26 ELO, win rate 38%). Things go best on Dust 2 (+25 ELO, win rate 50%). Improved over the last three months: K/R +0.10, ADR +4.4, Win rate +15 pp, ELO +160. Got weaker: Rating −0.12. Unchanged in recent months: Headshots at 53%. Last 30 days: 56 matches, win rate 57%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.