s1mkle

Russia
On FACEIT since 2023 289 matches tracked 95 matches in 30 days
ELO ▲ 84
3,271
30-day peak: 3,310
Rank EU ▲ 1,736 places
#2,777
Russia #766 in Russia
30 days · prev. #4,513 · best #2,425
Last updated:
Next update possible in 1h 54m

How does s1mkle play?

Rating 1.12 K/R 0.81 ADR 84.7 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 288 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 41x 4K, 3 aces in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp, ELO +150
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 85.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −147 ELO
31 matches · 42% win rate
In match 3 of the day −110 ELO
43 matches · 42% win rate
Between 18:00 and 24:00 −183 ELO, win rate 39%
On Sundays +89 ELO, win rate 42%

s1mkle loses the most ELO on Nuke: −147 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 3.19 · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
52% better than 37%
0.81 better than 72%
84.3 better than 60%
1.13 better than 70%
57% of 690 duels better than 75%
42% of 53 situations better than 60%
Dust 258
52% better than 38%
0.85 better than 85%
88.4 better than 78%
1.18 better than 80%
55% of 350 duels better than 63%
52% of 29 situations better than 82%
Anubis48
50% better than 32%
0.81 better than 75%
86.7 better than 74%
1.11 better than 65%
58% of 301 duels better than 79%
39% of 23 situations better than 51%
Nuke31
42% better than 10%
0.76 better than 46%
79.5 better than 34%
1.03 better than 31%
53% of 197 duels right on the average
43% of 14 situations better than 57%
Cache16
56% better than 43%
0.79 right on the average
82.5 better than 35%
1.11 better than 49%
47% of 83 duels better than 14%
11% of 9 situations better than 3%
Ancient4
25% -
0.64 -
66.1 -
0.92-
43% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1mkle plays

Across 288 matches s1mkle averages K/R 0.81, ADR 84.7 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 131 of 288 matches the rating was 1.10 or higher (45%), in 95 it was below 0.90. In 209 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. s1mkle loses the most ELO on Nuke (−147 ELO, win rate 42%). Things go best in match 1 of the day (+278 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +278 ELO. Improved over the last three months: Headshots +5 pp, Win rate +8 pp, ELO +150. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 85.0. Last 30 days: 95 matches, win rate 53%, net ELO +215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.