s1lva666

Russia
On FACEIT since 2015 362 matches tracked 53 matches in 30 days
ELO ▼ 5
3,203
30-day peak: 3,287
Rank EU ▼ 463 places
#3,631
Russia #1,002 in Russia
30 days · prev. #3,168 · best #2,748
Last updated:

How does s1lva666 play?

Rating 1.02 K/R 0.73 ADR 80.1 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 362 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (40%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.8
Knife kills 1 in 362 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 22%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 68x 4K, 4 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +268
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.9, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −350 ELO
114 matches · 46% win rate
On Anubis −248 ELO
32 matches · 53% win rate
On Sundays −232 ELO, win rate 44%

s1lva666 loses the most ELO on Mirage: −350 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Cache
  2. Most kills in a match: 57 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
46% better than 16%
0.74 better than 39%
81.7 better than 47%
1.00 better than 27%
55% of 496 duels better than 64%
34% of 73 situations better than 35%
Dust 294
59% better than 66%
0.77 better than 55%
81.8 better than 48%
1.10 better than 58%
53% of 419 duels right on the average
40% of 48 situations right on the average
Ancient69
52% better than 37%
0.71 better than 27%
78.1 better than 28%
0.99 better than 26%
52% of 288 duels better than 47%
27% of 37 situations better than 21%
Anubis32
53% better than 42%
0.65 better than 9%
74.9 better than 17%
0.91 better than 9%
45% of 147 duels better than 13%
61% of 18 situations better than 92%
Nuke25
68% better than 82%
0.70 better than 20%
74.6 better than 16%
1.00 better than 23%
51% of 107 duels better than 37%
46% of 13 situations better than 66%
Cache20
65% better than 67%
0.80 right on the average
89.7 better than 70%
1.15 better than 57%
47% of 74 duels better than 14%
50% of 8 situations better than 77%
Inferno7
43% -
0.71 -
73.4 -
0.97-
67% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1lva666 plays

Across 362 matches s1lva666 averages K/R 0.73, ADR 80.1 and a rating of 1.02. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 140 of 362 matches the rating was 1.10 or higher (39%), in 135 it was below 0.90. In 290 matches with detailed stats: 68 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. s1lva666 loses the most ELO on Mirage (−350 ELO, win rate 46%). Things go best on Nuke (+212 ELO, win rate 68%). Improved over the last three months: Win rate +6 pp, ELO +268. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.9, Headshots at 52%. Last 30 days: 53 matches, win rate 51%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.