s1lent_258

South Korea
On FACEIT since 2023 172 matches tracked 40 matches in 30 days
ELO ▲ 389
2,583
30-day peak: 2,583
Rank EU
#38,715
South Korea #662 in South Korea
Last updated:

How does s1lent_258 play?

Rating 1.03 K/R 0.73 ADR 78.6 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.06+0.02 · Ø 1.04 better than 51%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 19%
4Ks and aces 30x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 73%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +8.1, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −154

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.63). Right on the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
49 matches · 39% win rate
In match 2 of the day −50 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 37%
On Saturdays −1 ELO, win rate 37%

s1lent_258 loses the most ELO on Dust 2: −50 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
39% better than 10%
0.66 better than 13%
71.7 better than 8%
0.95 better than 17%
40% of 136 duels better than 5%
39% of 36 situations better than 51%
Mirage48
58% better than 73%
0.78 better than 64%
83.7 better than 61%
1.12 better than 72%
50% of 190 duels better than 40%
51% of 35 situations better than 83%
Ancient37
51% better than 43%
0.74 better than 44%
80.2 better than 39%
1.03 better than 45%
48% of 127 duels better than 30%
39% of 28 situations better than 53%
Anubis25
52% better than 45%
0.74 better than 45%
79.6 better than 38%
1.03 better than 44%
54% of 94 duels better than 58%
46% of 13 situations better than 69%
Nuke8
88% -
0.78 -
81.5 -
1.13-
40% of 35 duels -
29% of 7 situations -
Inferno3
33% -
0.67 -
75.7 -
0.93-
69% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1lent_258 plays

Across 172 matches s1lent_258 averages K/R 0.73, ADR 78.6 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 48 matches. In 64 of 172 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 144 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. s1lent_258 loses the most ELO on Dust 2 (−50 ELO, win rate 39%). Things go best in match 1 of the day (+75 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +75 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +8.1, Win rate +11 pp. Got weaker: Headshots −3 pp, ELO −154. Last 30 days: 40 matches, win rate 53%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.