s1lentVoid

USA
161 matches tracked
Last updated:

How does s1lentVoid play?

K/R 0.71 ADR 76.0 from 161 matches
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 21%
Opening duels won 48%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 64%
Clutch 1v2 won 24%+2 pp better than 69%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−1 pp better than 45%
AWP share of kills 12%+1 pp better than 61%
K/D 0.97−0.01 better than 47%
Pistol kills per match 2.2
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+1.2 pp better than 79%
Rounds with 3K 3.7%−0.1 pp better than 48%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 10x 4K, 1 ace in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 3%
Utility damage per round 2.4−1.7 better than 14%
Enemies flashed per round 0.05−0.21 better than 1%
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.07, ADR +5.7, Win rate +4 pp
= Stayed the same
ELO at 1,202
▼ Got worse
Headshots −5 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.66).

Patterns

From the last 161 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −39 ELO
51 matches · 43% wins
On Inferno −22 ELO
20 matches · 60% wins
In match 1 of the day +13 ELO
23 matches · 43% wins

s1lentVoid loses the most ELO on Dust 2: −39 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
43% better than 27%
0.68 better than 34%
75.9 better than 33%
-
46% of 198 duels better than 25%
45% of 31 situations better than 72%
Mirage35
43% better than 28%
0.72 better than 54%
77.3 better than 44%
-
42% of 124 duels better than 12%
26% of 23 situations better than 21%
Inferno20
60% better than 78%
0.72 better than 60%
74.8 better than 33%
-
53% of 81 duels better than 72%
54% of 13 situations better than 81%
Cache18
78% –
0.71 –
74.3 –
-
49% of 65 duels –
75% of 4 situations –
Ancient14
71% –
0.68 –
70.3 –
-
37% of 41 duels –
40% of 15 situations –
Anubis9
44% –
0.70 –
79.8 –
-
43% of 35 duels –
25% of 4 situations –
Nuke7
29% –
0.65 –
63.2 –
-
48% of 29 duels –
22% of 9 situations –
Vertigo7
43% –
0.96 –
94.9 –
-
57% of 28 duels –
43% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How s1lentVoid plays

Most room to improve: Utility with impact at 24%. That is better than only 3% of players on level 6. On average 15.6 kills per match, 44% of them headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 103 matches with detailed stats: 10 4Ks and 1 aces. s1lentVoid loses the most ELO on Dust 2 (−39 ELO, win rate 43%). Things go best on Mirage (+37 ELO, win rate 43%). Improved over the last three months: K/R +0.07, ADR +5.7, Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 1,202.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.