s1lence_off

Ukraine
129 matches tracked 22 matches in 30 days
Last updated:

How does s1lence_off play?

Rating 1.03 K/R 0.72 ADR 78.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 129 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 45%−4 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 87%
AWP share of kills 14%+3 pp · Ø 11% better than 66%
K/D 1.03+0.06 · Ø 0.97 better than 79%
Pistol kills per match 2.9
Knife kills 5 in 129 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 13.3%+0.6 pp · Ø 12.7% better than 68%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 23x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.25).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 66%
Enemies flashed per round 0.40+0.15 · Ø 0.25 better than 87%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −15.2, Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Just above the average (0.70).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
39 matches · 41% win rate
In match 2 of the day ±0 ELO
21 matches · 38% win rate

s1lence_off loses the most ELO on Dust 2: −5 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
41% better than 22%
0.72 better than 58%
80.8 better than 64%
0.99 better than 56%
45% of 168 duels better than 27%
31% of 26 situations better than 32%
Mirage38
55% better than 70%
0.73 better than 63%
75.8 better than 39%
1.07 better than 79%
42% of 150 duels better than 15%
47% of 30 situations better than 75%
Ancient20
50% right on the average
0.74 better than 69%
77.5 better than 45%
1.04 better than 78%
48% of 50 duels better than 43%
20% of 15 situations better than 13%
Inferno18
56% better than 64%
0.71 better than 62%
79.1 better than 62%
1.04 better than 77%
53% of 62 duels better than 73%
88% of 8 situations better than 99%
Anubis10
60% -
0.76 -
82.9 -
1.09-
54% of 46 duels -
57% of 7 situations -
Nuke4
0% -
0.62 -
68.1 -
0.87-
35% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1lence_off plays

Across 129 matches s1lence_off averages K/R 0.72, ADR 78.4 and a rating of 1.03. Biggest strength: Headshot rate at 51%, better than 87% of level 5 players. Most room to improve: Opening duels won at 45%, better than only 21% of level 5 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 54 of 129 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. s1lence_off loses the most ELO on Dust 2 (−5 ELO, win rate 41%). Things go best on Ancient (+34 ELO, win rate 50%). Match no. 1 of the day goes best: 54% win rate, −25 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −15.2, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 22 matches, win rate 41%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.