s1dman_

Belarus
On FACEIT since 2015 214 matches tracked 52 matches in 30 days
Last updated:

How does s1dman_ play?

Rating 0.97 (from 201 matches) K/R 0.65 ADR 71.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.3%).

2K rounds 10.9%−2.7 pp · Ø 13.6% better than 2%
3K rounds 2.5%−1.8 pp · Ø 4.3% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 9x 4K, 0 aces in 126 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 7.1+3.1 · Ø 4.0 better than 97%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −6.5, Headshots −3 pp, ELO −108

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.62 (at the start 0.71). Well below the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
60 matches · 40% win rate
In match 3 of the day −46 ELO
36 matches · 44% win rate
On Mondays −25 ELO, win rate 38%

s1dman_ loses the most ELO on Dust 2: −71 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.96 · Inferno
  3. Most kills in a match: 54 · Cache

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
40% better than 10%
0.61 better than 2%
66.9 better than 1%
0.90 better than 6%
46% of 131 duels better than 18%
48% of 44 situations better than 75%
Mirage45
51% better than 41%
0.62 better than 4%
68.8 better than 3%
0.96 better than 19%
54% of 89 duels better than 61%
43% of 28 situations better than 64%
Anubis34
44% better than 19%
0.65 better than 9%
72.1 better than 7%
0.98 better than 25%
48% of 60 duels better than 27%
45% of 29 situations better than 68%
Ancient29
66% better than 86%
0.64 better than 6%
75.3 better than 15%
0.99 better than 28%
63% of 70 duels better than 95%
38% of 24 situations right on the average
Nuke19
63% better than 70%
0.70 better than 20%
75.1 better than 16%
1.00 better than 25%
53% of 49 duels right on the average
43% of 14 situations better than 56%
Cache14
50% -
0.73 -
76.4 -
1.02-
46% of 39 duels -
50% of 12 situations -
Inferno13
77% -
0.81 -
84.1 -
1.15-
68% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1dman_ plays

Across 214 matches s1dman_ averages K/R 0.65 and ADR 71.7; the rating across the 201 rated matches is 0.97. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.3 kills per match with 53% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 65 of 201 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 126 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. s1dman_ loses the most ELO on Dust 2 (−71 ELO, win rate 40%). Things go best in match 1 of the day (+47 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +47 ELO. Got weaker: K/R −0.09, Rating −0.12, ADR −6.5, Headshots −3 pp, ELO −108. Unchanged in recent months: Win rate at 52%. Last 30 days: 52 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.