s1ckBoYy_
Name history of s1ckBoYy_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does s1ckBoYy_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average40% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.13 (at the start 0.99). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 87.6. Last 3 months: 85.0 (at the start 78.3). Slightly above the average (81.1).
Share of headshot kills
Best month: June 2026 with 44%. Last 3 months: 38% (at the start 43%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 52% (at the start 46%). Slightly above the average (50%).
Best month: July 2026 with 2,712. Last 3 months: 2,548 (at the start 2,532).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 49%.
Patterns
From the last 242 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
s1ckBoYy_ loses the most ELO on Inferno: −30 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.28 · Mirage
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 242 matchesCompared with players on the same level who have at least 15 matches on the map.
How s1ckBoYy_ plays
Across 242 matches s1ckBoYy_ averages K/R 0.77 and ADR 82.2; the rating across the 226 rated matches is 1.07. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 40% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 104 of 226 matches the rating was 1.10 or higher (46%), in 75 it was below 0.90. In 143 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. s1ckBoYy_ loses the most ELO on Inferno (−30 ELO, win rate 52%). Things go best on Dust 2 (+90 ELO, win rate 49%). Match no. 4 of the day goes best: 57% win rate, −60 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +6.7, Win rate +6 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,548. Last 30 days: 66 matches, win rate 59%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.