s1berss

Russia
161 matches tracked
Last updated:

How does s1berss play?

Rating 0.99 K/R 0.74 ADR 79.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 161 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 3.2
Knife kills 8 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 11x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +175
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 80.3
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.71).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
21 matches · 48% win rate
In match 4 of the day ±0 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 −29 ELO, win rate 43%
On Wednesdays +3 ELO, win rate 32%

s1berss loses the most ELO on Nuke: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.34 · Nuke

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 64%
0.81 better than 84%
84.6 better than 74%
1.10 better than 78%
52% of 285 duels better than 60%
32% of 37 situations better than 33%
Dust 237
38% better than 13%
0.70 better than 38%
74.1 better than 21%
0.93 better than 22%
51% of 195 duels better than 54%
36% of 14 situations better than 47%
Nuke21
48% better than 30%
0.75 right on the average
80.5 better than 44%
1.01 better than 39%
50% of 113 duels better than 39%
13% of 8 situations better than 4%
Ancient17
59% better than 75%
0.61 better than 5%
70.8 better than 9%
0.80 better than 3%
53% of 81 duels better than 65%
40% of 5 situations better than 56%
Anubis17
47% better than 39%
0.72 right on the average
79.3 better than 47%
0.96 better than 35%
52% of 85 duels better than 60%
25% of 8 situations better than 19%
Inferno6
33% -
0.61 -
73.5 -
0.71-
54% of 35 duels -
0% of 3 situations -
Cache4
25% -
0.75 -
79.9 -
0.92-
54% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1berss plays

Across 161 matches s1berss averages K/R 0.74, ADR 79.2 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 15.9 kills per match with 57% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 57 of 161 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 88 matches with detailed stats: 11 4Ks and 1 ace. s1berss loses the most ELO on Nuke (−26 ELO, win rate 48%). Things go best on Mirage (+105 ELO, win rate 54%). Match no. 3 of the day goes best: 70% win rate, +67 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +175. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 80.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.