s1N4L0A

Peru
On FACEIT since 2020 90 matches tracked 42 matches in 30 days
ELO ▼ 99
2,117
30-day peak: 2,240
Rank NA ▲ 1,324 places
#5,403
Peru #26 in Peru
30 days · prev. #6,727 · best #4,734
Last updated:

How does s1N4L0A play?

Rating 1.04 K/R 0.75 ADR 81.1 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 90 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 20%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 6x 4K, 2 aces in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
Win rate at 48%, ELO at 2,240
▼ Got worse
K/R −0.14, Rating −0.17, ADR −9.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.71 (at the start 0.85). Just below the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −26 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 −26 ELO, win rate 42%

s1N4L0A loses the most ELO in match 1 of the day: −26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 53 · Dust 2
  3. Highest rating in a match: 2.56 · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 72%
0.71 better than 39%
78.2 better than 39%
1.03 better than 52%
48% of 90 duels better than 35%
17% of 12 situations better than 7%
Mirage21
57% better than 72%
0.83 better than 87%
88.0 better than 83%
1.15 better than 86%
65% of 113 duels better than 98%
50% of 14 situations better than 82%
Inferno15
40% better than 13%
0.69 better than 28%
77.9 better than 34%
0.93 better than 16%
53% of 57 duels better than 55%
43% of 7 situations better than 61%
Cache10
50% -
0.75 -
83.3 -
0.99-
60% of 45 duels -
25% of 8 situations -
Ancient9
33% -
0.85 -
83.0 -
1.18-
62% of 29 duels -
22% of 9 situations -
Nuke7
43% -
0.65 -
70.6 -
0.90-
44% of 36 duels -
0% of 2 situations -
Anubis5
20% -
0.75 -
84.8 -
1.05-
47% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1N4L0A plays

Across 90 matches s1N4L0A averages K/R 0.75, ADR 81.1 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 31 of 90 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 63 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: June 2026 at 1.28. s1N4L0A loses the most ELO in match 1 of the day (−26 ELO, win rate 42%). Things go best on Mirage (+24 ELO, win rate 57%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.14, Rating −0.17, ADR −9.6. Unchanged in recent months: Win rate at 48%, ELO at 2,240. Last 30 days: 42 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.