s0uj4

Georgia
75 matches tracked 20 matches in 30 days
Last updated:

How does s0uj4 play?

Rating 1.19 K/R 0.87 ADR 87.7 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 75 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+5 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 1.16+0.13 · Ø 1.03 better than 95%
Pistol kills per match 3.6
Knife kills 6 in 75 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 87%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 99%
MVPs per match 2.8+0.5 · Ø 2.3 better than 96%
4Ks and aces 12x 4K, 3 aces in 66 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.27).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 4%
Enemies flashed per round 0.04−0.23 · Ø 0.27 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
Whether s0uj4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: July 2026 with 1.08.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Cache
  2. Longest win streak: 4 wins in a row · Cache
  3. Most kills in a match: 40 · Vertigo

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
41% better than 19%
0.84 better than 93%
83.4 better than 72%
1.12 better than 86%
53% of 105 duels better than 66%
17% of 12 situations better than 5%
Dust 214
36% -
0.89 -
88.9 -
1.23-
61% of 62 duels -
29% of 14 situations -
Ancient11
55% -
0.94 -
94.7 -
1.29-
57% of 70 duels -
46% of 13 situations -
Anubis11
73% -
0.74 -
77.1 -
1.04-
51% of 51 duels -
14% of 7 situations -
Nuke11
36% -
1.00 -
101.7 -
1.35-
62% of 61 duels -
44% of 9 situations -
Inferno4
25% -
0.61 -
66.1 -
0.79-
33% of 15 duels -
67% of 3 situations -
Vertigo4
25% -
0.81 -
87.2 -
1.00-
58% of 19 duels -
0% of 4 situations -
Cache3
67% -
1.08 -
98.2 -
1.69-
69% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0uj4 plays

Across 75 matches s0uj4 averages K/R 0.87, ADR 87.7 and a rating of 1.19. Biggest strength: 3K rounds at 6.5%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 1.7, better than only 4% of level 7 players. Averages 19.0 kills per match with 36% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 39 of 75 matches the rating was 1.10 or higher (52%), in 16 it was below 0.90. In 66 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 1.50. Things go best from match 5 of the day (−56 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, −56 ELO. Last 30 days: 20 matches, win rate 50%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.