s0s0k

Zimbabwe
On FACEIT since 2016 439 matches tracked 67 matches in 30 days
ELO ▲ 128
2,962
30-day peak: 2,987
Rank SEA ▲ 174 places
#176
Zimbabwe #1 in Zimbabwe
30 days · prev. #350 · best #160
Last updated:

How does s0s0k play?

Rating 1.09 (from 291 matches) K/R 0.78 ADR 83.3 from 439 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 291 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.3 from the last 291
Knife kills 11 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 64%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 1 ace in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +256
= Stayed the same
ADR at 82.2
▼ Got worse
K/R −0.04, Rating −0.12

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With PorcoRosso on the team no ELO value
166 matches · 47% win rate
Between 6:00 and 12:00 −52 ELO, win rate 44%
On Tuesdays −110 ELO, win rate 42%

s0s0k loses the most ELO with PorcoRosso on the team: 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
56% better than 62%
0.77 better than 57%
82.6 better than 53%
1.09 better than 62%
55% of 633 duels better than 67%
48% of 86 situations better than 78%
Dust 286
52% better than 43%
0.80 better than 72%
87.1 better than 75%
1.13 better than 71%
58% of 562 duels better than 80%
42% of 69 situations better than 59%
Ancient38
47% better than 27%
0.71 better than 28%
75.9 better than 19%
0.99 better than 29%
44% of 135 duels better than 10%
30% of 23 situations better than 29%
Cache18
61% better than 66%
0.79 right on the average
77.2 better than 19%
1.15 better than 59%
58% of 74 duels better than 70%
35% of 20 situations better than 41%
Nuke14
57% -
0.79 -
83.3 -
1.11-
57% of 61 duels -
44% of 16 situations -
Anubis10
20% -
0.76 -
81.9 -
1.02-
60% of 43 duels -
50% of 8 situations -
Vertigo3
67% -
0.75 -
80.3 -
1.04-
50% of 16 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0s0k plays

Across 439 matches s0s0k averages K/R 0.78 and ADR 83.3; the rating across the 291 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 137 of 291 matches the rating was 1.10 or higher (47%), in 100 it was below 0.90. In 215 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. s0s0k loses the most ELO with PorcoRosso on the team (Win rate 47% in 166 matches). Things go best on Dust 2 (+210 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +103 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +256. Got weaker: K/R −0.04, Rating −0.12. Unchanged in recent months: ADR at 82.2. Last 30 days: 67 matches, win rate 51%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.