s0rry

Russia
On FACEIT since 2025 280 matches tracked 91 matches in 30 days
ELO ▲ 189
3,198
30-day peak: 3,275
Rank EU ▼ 715 places
#3,753
Russia #1,041 in Russia
30 days · prev. #3,038 · best #2,900
Last updated:

How does s0rry play?

Rating 1.22 K/R 0.88 ADR 92.8 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 280 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 3.2
Knife kills 4 in 280 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 75x 4K, 6 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +3 pp, ELO +119
= Stayed the same
ADR at 93.2, Headshots at 63%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.89 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −127 ELO
81 matches · 58% win rate
On Anubis −67 ELO
40 matches · 55% win rate
On Wednesdays −117 ELO, win rate 45%

s0rry loses the most ELO on Dust 2: −127 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.94 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
58% better than 62%
0.88 better than 91%
94.1 better than 92%
1.23 better than 88%
64% of 486 duels better than 94%
46% of 41 situations better than 70%
Ancient54
57% better than 55%
0.92 better than 96%
94.2 better than 92%
1.27 better than 94%
62% of 298 duels better than 93%
48% of 21 situations better than 74%
Mirage54
50% better than 29%
0.79 better than 63%
84.5 better than 61%
1.09 better than 58%
54% of 262 duels better than 58%
42% of 26 situations better than 60%
Anubis40
55% better than 49%
0.92 better than 96%
94.9 better than 95%
1.27 better than 94%
61% of 234 duels better than 89%
39% of 23 situations better than 51%
Cache21
71% better than 85%
0.94 better than 94%
99.2 better than 93%
1.34 better than 93%
61% of 161 duels better than 81%
47% of 15 situations better than 71%
Inferno17
47% better than 9%
0.83 better than 68%
92.2 better than 74%
1.15 better than 57%
53% of 77 duels better than 33%
60% of 10 situations better than 89%
Nuke13
38% -
0.87 -
94.7 -
1.20-
58% of 98 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0rry plays

Across 280 matches s0rry averages K/R 0.88, ADR 92.8 and a rating of 1.22. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 19.7 kills per match with 64% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 168 of 280 matches the rating was 1.10 or higher (60%), in 54 it was below 0.90. In 204 matches with detailed stats: 75 4Ks and 6 aces. Best month by rating: September 2026 at 1.34. s0rry loses the most ELO on Dust 2 (−127 ELO, win rate 58%). Things go best on Ancient (+151 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +3 pp, ELO +119. Unchanged in recent months: ADR at 93.2, Headshots at 63%. Last 30 days: 91 matches, win rate 59%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.