s0nglex

Turkey
On FACEIT since 2017 235 matches tracked 71 matches in 30 days
ELO ▼ 223
3,078
30-day peak: 3,301
Rank EU ▼ 1,629 places
#6,009
Turkey #125 in Turkey
30 days · prev. #4,380 · best #4,380
Last updated:

How does s0nglex play?

Rating 1.03 K/R 0.73 ADR 77.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 233 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.8
Knife kills 8 in 233 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 33x 4K, 4 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 78.0, Headshots at 53%
▼ Got worse
Win rate −8 pp, ELO −366

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.74 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
70 matches · 51% win rate
On Ancient −65 ELO
23 matches · 57% win rate
On Fridays −185 ELO, win rate 35%

s0nglex loses the most ELO on Mirage: −86 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 33%
0.73 better than 34%
75.2 better than 16%
1.01 better than 30%
52% of 273 duels better than 46%
40% of 35 situations better than 54%
Dust 263
52% better than 38%
0.74 better than 41%
79.3 better than 36%
1.05 better than 41%
56% of 256 duels better than 69%
34% of 35 situations better than 37%
Anubis43
60% better than 67%
0.77 better than 58%
82.6 better than 56%
1.09 better than 59%
54% of 192 duels better than 59%
24% of 17 situations better than 16%
Ancient23
57% better than 55%
0.76 right on the average
80.5 better than 40%
1.07 better than 52%
53% of 101 duels right on the average
64% of 11 situations better than 95%
Cache10
70% -
0.79 -
84.8 -
1.13-
60% of 45 duels -
67% of 3 situations -
Inferno10
60% -
0.60 -
61.5 -
0.86-
51% of 51 duels -
75% of 4 situations -
Aim_all_pistols4
25% -
0.48 -
54.3 -
0.76-
44% of 50 duels -
41% of 37 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0nglex plays

Across 233 matches s0nglex averages K/R 0.73, ADR 77.7 and a rating of 1.03. Most room to improve: 3K rounds at 3.6%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 84 of 233 matches the rating was 1.10 or higher (36%), in 95 it was below 0.90. In 193 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. s0nglex loses the most ELO on Mirage (−86 ELO, win rate 51%). Things go best on Anubis (+114 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, −4 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Win rate −8 pp, ELO −366. Unchanged in recent months: ADR at 78.0, Headshots at 53%. Last 30 days: 71 matches, win rate 55%, net ELO −274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.