s0nNtOafRV

Russia
On FACEIT since 2024 299 matches tracked 74 matches in 30 days
ELO ▲ 299
3,364
30-day peak: 3,364
Rank EU ▲ 2,450 places
#1,938
Russia #551 in Russia
30 days · prev. #4,388 · best #1,938
Last updated:

How does s0nNtOafRV play?

Rating 1.12 K/R 0.76 ADR 78.8 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 299 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.19+0.13 · Ø 1.06 better than 80%
Pistol kills per match 2.6
Knife kills 7 in 299 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 45%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 53%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 47x 4K, 2 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 16%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +82
= Stayed the same
K/R at 0.77, Rating at 1.12, ADR at 79.5, Win rate at 53%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −166 ELO
45 matches · 44% win rate
On Mirage −105 ELO
118 matches · 53% win rate
On Fridays +4 ELO, win rate 39%

s0nNtOafRV loses the most ELO on Dust 2: −166 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 13 wins in a row · Anubis
  3. Highest rating in a match: 2.50 · Anubis

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
53% better than 41%
0.77 better than 54%
78.2 better than 30%
1.13 better than 70%
60% of 434 duels better than 87%
38% of 84 situations better than 46%
Anubis52
60% better than 68%
0.77 better than 58%
80.6 better than 44%
1.15 better than 77%
57% of 195 duels better than 75%
32% of 37 situations better than 32%
Ancient48
60% better than 67%
0.77 better than 56%
79.7 better than 36%
1.12 better than 69%
54% of 205 duels better than 59%
33% of 40 situations better than 36%
Dust 245
44% better than 16%
0.72 better than 31%
77.3 better than 26%
1.06 better than 44%
53% of 191 duels right on the average
52% of 23 situations better than 83%
Nuke34
50% better than 25%
0.77 right on the average
79.4 better than 32%
1.12 better than 60%
57% of 134 duels better than 68%
26% of 27 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How s0nNtOafRV plays

Across 299 matches s0nNtOafRV averages K/R 0.76, ADR 78.8 and a rating of 1.12. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Anubis with a 60% win rate in 52 matches. In 143 of 299 matches the rating was 1.10 or higher (48%), in 82 it was below 0.90. In 232 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. s0nNtOafRV loses the most ELO on Dust 2 (−166 ELO, win rate 44%). Things go best on Anubis (+131 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate, +90 ELO. Improved over the last three months: ELO +82. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.12, ADR at 79.5, Win rate at 53%. Last 30 days: 74 matches, win rate 55%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.