s0lonely-

North Macedonia
145 matches tracked 99 matches in 30 days
Last updated:

How does s0lonely- play?

Rating 0.94 K/R 0.68 ADR 75.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 15%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 3.1
Knife kills 2 in 145 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 20%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 12x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.58+0.31 · Ø 0.27 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.25, Rating −0.40, ADR −20.6, Win rate −18 pp, ELO −860

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.64 (at the start 0.89). Clearly below the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
55 matches · 47% win rate
From match 5 of the day +26 ELO
82 matches · 41% win rate
Between 6:00 and 12:00 −29 ELO, win rate 32%
On Tuesdays −1 ELO, win rate 41%

s0lonely- loses the most ELO on Mirage: −32 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.05 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 39%
0.66 better than 21%
72.6 better than 17%
0.92 better than 22%
47% of 284 duels better than 32%
32% of 31 situations better than 31%
Dust 228
54% better than 62%
0.73 better than 56%
83.0 better than 72%
0.99 better than 47%
57% of 127 duels better than 87%
33% of 9 situations better than 37%
Ancient23
48% better than 46%
0.68 better than 29%
73.7 better than 18%
0.97 better than 43%
51% of 99 duels better than 59%
33% of 15 situations better than 39%
Inferno16
44% better than 27%
0.73 better than 62%
83.7 better than 76%
0.96 better than 39%
49% of 85 duels better than 43%
0% of 2 situations better than 2%
Nuke11
55% -
0.67 -
71.4 -
0.95-
47% of 47 duels -
42% of 12 situations -
Anubis6
17% -
0.77 -
87.0 -
1.08-
62% of 29 duels -
25% of 4 situations -
Cache6
33% -
0.48 -
56.7 -
0.69-
37% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0lonely- plays

Across 145 matches s0lonely- averages K/R 0.68, ADR 75.8 and a rating of 0.94. Biggest strength: Headshot rate at 51%, better than 78% of level 7 players. Most room to improve: 3K rounds at 2.4%, better than only 3% of level 7 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 48 of 145 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 119 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.43. s0lonely- loses the most ELO on Mirage (−32 ELO, win rate 47%). Things go best on Dust 2 (+64 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.25, Rating −0.40, ADR −20.6, Win rate −18 pp, ELO −860. Last 30 days: 99 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.