s0kusha

Bulgaria
290 matches tracked 86 matches in 30 days
Last updated:

How does s0kusha play?

Rating 1.00 K/R 0.72 ADR 78.8 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.3
Knife kills 2 in 289 matches

Impact

Average
Damage and big rounds

3.9 MVPs per match and so well above the average (2.2).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 3.9+1.7 · Ø 2.2 better than 99%
4Ks and aces 40x 4K, 3 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether s0kusha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 271 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
83 matches · 52% win rate
From match 5 of the day −74 ELO
115 matches · 39% win rate
On Fridays +95 ELO, win rate 30%

s0kusha loses the most ELO on Dust 2: −77 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Containment
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
52% better than 54%
0.78 better than 76%
84.0 better than 73%
1.06 better than 69%
51% of 460 duels better than 53%
31% of 35 situations better than 33%
Mirage43
37% better than 10%
0.73 right on the average
79.6 better than 50%
1.00 better than 47%
46% of 225 duels better than 26%
43% of 23 situations better than 64%
Anubis31
39% better than 15%
0.74 right on the average
83.0 better than 64%
1.00 better than 43%
43% of 171 duels better than 12%
52% of 21 situations better than 84%
Inferno28
36% better than 7%
0.68 better than 24%
77.3 better than 30%
0.94 better than 20%
49% of 186 duels better than 34%
50% of 6 situations better than 77%
Ancient27
37% better than 10%
0.76 better than 65%
83.8 better than 69%
1.01 better than 48%
49% of 144 duels better than 39%
38% of 16 situations right on the average
Cache16
56% -
0.79 -
88.6 -
1.08-
43% of 99 duels -
50% of 6 situations -
Aim_map_faceit8
25% -
0.48 -
55.9 -
0.79-
47% of 207 duels -
47% of 188 situations -
Mst_pistolmap_ver2.08
50% -
0.53 -
58.7 -
0.86-
53% of 156 duels -
56% of 135 situations -
Faceitaimdeagle7
86% -
0.59 -
61.8 -
0.95-
53% of 139 duels -
55% of 121 situations -
Fistmap6
83% -
0.60 -
71.2 -
1.00-
60% of 131 duels -
60% of 131 situations -
Usp_windrose4
75% -
0.50 -
50.0 -
0.83-
50% of 86 duels -
50% of 86 situations -
Aim_rats3
67% -
0.51 -
50.7 -
0.84-
51% of 71 duels -
51% of 71 situations -
Containment3
100% -
0.96 -
97.2 -
1.38-
64% of 28 duels -
0% of 1 situations -
Vieux_symboles3
33% -
0.59 -
70.7 -
0.70-
52% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0kusha plays

Across 289 matches s0kusha averages K/R 0.72, ADR 78.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 20%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 9 players. Averages 15.8 kills per match with 63% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 106 of 289 matches the rating was 1.10 or higher (37%), in 112 it was below 0.90. In 248 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. s0kusha loses the most ELO on Dust 2 (−77 ELO, win rate 52%). Things go best on Inferno (+59 ELO, win rate 36%). Match no. 2 of the day goes best: 55% win rate, −23 ELO. Last 30 days: 86 matches, win rate 60%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.