s-dover

France
On FACEIT since 2023 322 matches tracked 140 matches in 30 days
Last updated:

How does s-dover play?

Rating 0.96 K/R 0.71 ADR 76.2 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.93−0.11 · Ø 1.04 better than 10%
Pistol kills per match 2.7
Knife kills 3 in 322 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 56x 4K, 6 aces in 322 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.04−0.27 · Ø 0.31 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether s-dover is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 322 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
29 matches · 24% win rate
In match 1 of the day −40 ELO
59 matches · 42% win rate
On Thursdays +31 ELO, win rate 38%

s-dover loses the most ELO on Mirage: −75 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis98
58% better than 67%
0.75 right on the average
80.9 better than 43%
1.02 better than 37%
48% of 530 duels better than 26%
37% of 62 situations better than 44%
Ancient95
49% better than 36%
0.72 better than 34%
76.1 better than 19%
0.95 better than 18%
52% of 533 duels right on the average
38% of 40 situations right on the average
Nuke59
53% better than 44%
0.68 better than 14%
74.0 better than 15%
0.95 better than 17%
47% of 268 duels better than 22%
47% of 34 situations better than 70%
Mirage29
24% better than 1%
0.68 better than 19%
76.2 better than 23%
0.93 better than 14%
49% of 157 duels better than 33%
17% of 12 situations better than 5%
Inferno22
55% better than 51%
0.68 better than 9%
70.9 better than 3%
0.97 better than 14%
44% of 104 duels better than 7%
57% of 7 situations better than 85%
Cache16
38% -
0.57 -
65.4 -
0.78-
43% of 70 duels -
75% of 4 situations -
Dust 23
33% -
0.45 -
55.5 -
0.52-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How s-dover plays

Across 322 matches s-dover averages K/R 0.71, ADR 76.2 and a rating of 0.96. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Anubis with a 58% win rate in 98 matches. In 96 of 322 matches the rating was 1.10 or higher (30%), in 154 it was below 0.90. In 322 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: October 2026 at 0.99. s-dover loses the most ELO on Mirage (−75 ELO, win rate 24%). Things go best on Nuke (+120 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +60 ELO. Last 30 days: 140 matches, win rate 46%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.