s-chilla

Ukraine
FACEIT verified FACEIT verified On FACEIT since 2019 787 matches tracked 181 matches in 30 days
ELO ▲ 412
3,518
30-day peak: 3,634
Rank EU ▼ 107 places
#1,031
Ukraine #72 in Ukraine
30 days · prev. #924 · best #627
Last updated:

How does s-chilla play?

Rating 1.03 (from 619 matches) K/R 0.75 ADR 84.3 from 787 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 618 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (556 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 52%−2 pp · Ø 54% better than 27%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 51%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly below the average (1.11).

Headshot rate 55%+1 pp · Ø 54% better than 53%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.02−0.09 · Ø 1.11 better than 10%
Pistol kills per match 2.6 from the last 618
Knife kills 7 in 618 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so clearly below the average (4.6%).

2K rounds 14.0%−0.1 pp · Ø 14.1% better than 31%
3K rounds 3.9%−0.7 pp · Ø 4.6% better than 16%
MVPs per match 2.4−0.1 · Ø 2.5 better than 25%
4Ks and aces 115x 4K, 15 aces in 556 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.34).

Utility hit rate 33%−1 pp · Ø 34% better than 43%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.63+0.29 · Ø 0.34 better than 98%
Deaths per round 74%+4 pp · Ø 70% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.05, Headshots +13 pp
= Stayed the same
K/R at 0.76, ADR at 85.0, Win rate at 51%, ELO at 3,518
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just below the average (0.78).

Patterns

From the last 618 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −368 ELO
263 matches · 45% win rate
On Anubis −299 ELO
95 matches · 45% win rate
On Wednesdays −145 ELO, win rate 44%

s-chilla loses the most ELO from match 5 of the day: −368 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.36 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 618 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage213
51% better than 22%
0.74 better than 19%
82.4 better than 28%
1.02 better than 15%
51% of 1,099 duels better than 24%
42% of 88 situations better than 59%
Ancient158
56% better than 37%
0.81 better than 55%
89.8 better than 66%
1.08 better than 36%
55% of 1,220 duels right on the average
41% of 66 situations better than 52%
Dust 2127
50% better than 22%
0.73 better than 20%
83.7 better than 38%
1.02 better than 15%
52% of 607 duels better than 32%
43% of 51 situations better than 59%
Anubis95
45% better than 13%
0.76 better than 31%
84.6 better than 44%
1.03 better than 19%
52% of 540 duels better than 37%
38% of 56 situations better than 47%
Cache25
40% -
0.69 -
76.7 -
0.93-
43% of 139 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s-chilla plays

Across 787 matches s-chilla averages K/R 0.75 and ADR 84.3; the rating across the 619 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 78% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 74%, better than only 7% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 158 matches. In 248 of 618 matches the rating was 1.10 or higher (40%), in 217 it was below 0.90. In 556 matches with detailed stats: 115 4Ks and 15 aces. Best month by rating: September 2026 at 1.06. s-chilla loses the most ELO from match 5 of the day (−368 ELO, win rate 45%). Things go best on Ancient (+256 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, −256 ELO. Improved over the last three months: Rating +0.05, Headshots +13 pp. Unchanged in recent months: K/R at 0.76, ADR at 85.0, Win rate at 51%, ELO at 3,518. Last 30 days: 181 matches, win rate 53%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.