ryzenPC

Germany
On FACEIT since 2016 295 matches tracked 84 matches in 30 days
ELO ▲ 104
2,463
30-day peak: 2,463
Rank OCE ▲ 97 places
#305
Germany #1,485 in Germany
30 days · prev. #402 · best #295
Last updated:

How does ryzenPC play?

Rating 1.05 (from 281 matches) K/R 0.77 ADR 86.7 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 281 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.04+0.02 · Ø 1.02 better than 52%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 48%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 38x 4K, 7 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
ADR at 85.7
▼ Got worse
K/R −0.05, Rating −0.07, Headshots −3 pp, ELO −78

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.81). Slightly above the average (0.73).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −111 ELO
30 matches · 30% win rate
On Dust 2 −86 ELO
61 matches · 52% win rate
On Anubis −37 ELO
33 matches · 42% win rate

ryzenPC loses the most ELO on Cache: −111 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 51 · Cache
  4. Highest rating in a match: 3.13 · Anubis

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
52% better than 47%
0.75 better than 54%
84.2 better than 68%
1.00 better than 36%
47% of 285 duels better than 26%
28% of 18 situations better than 23%
Ancient56
59% better than 76%
0.79 better than 73%
87.8 better than 81%
1.09 better than 70%
48% of 266 duels better than 30%
71% of 24 situations better than 98%
Mirage55
45% better than 25%
0.72 better than 37%
83.5 better than 63%
0.99 better than 34%
44% of 268 duels better than 14%
35% of 23 situations better than 39%
Anubis33
42% better than 20%
0.78 better than 71%
90.1 better than 88%
1.04 right on the average
49% of 162 duels better than 35%
42% of 12 situations better than 60%
Cache30
30% -
0.72 -
84.2 -
0.98-
43% of 127 duels -
36% of 11 situations -
Inferno30
60% better than 68%
0.86 better than 88%
90.2 better than 85%
1.26 better than 93%
64% of 115 duels better than 92%
23% of 13 situations better than 17%
Nuke19
63% better than 71%
0.82 better than 72%
90.5 better than 82%
1.13 better than 68%
54% of 93 duels better than 57%
50% of 8 situations better than 79%
Vertigo8
63% -
0.86 -
95.3 -
1.17-
65% of 34 duels -
50% of 6 situations -
Overpass3
33% -
0.82 -
84.5 -
0.70-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ryzenPC plays

Across 295 matches ryzenPC averages K/R 0.77 and ADR 86.7; the rating across the 281 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 86.7, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 117 of 281 matches the rating was 1.10 or higher (42%), in 99 it was below 0.90. In 216 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: June 2026 at 1.14. ryzenPC loses the most ELO on Cache (−111 ELO, win rate 30%). Things go best on Ancient (+146 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +61 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.05, Rating −0.07, Headshots −3 pp, ELO −78. Unchanged in recent months: ADR at 85.7. Last 30 days: 84 matches, win rate 55%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.