ryxaur

Italy
124 matches tracked
Last updated:

How does ryxaur play?

Rating 0.92 K/R 0.64 ADR 73.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
ClutcherEntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 50%+1 pp · Ø 49% better than 65%

Clutch

Strength
Last one alive

3.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 3.8+2.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (43%).

Headshot rate 49%+6 pp · Ø 43% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.01 · Ø 0.96 better than 57%
Pistol kills per match 2.1
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

4.1 MVPs per match and so well above the average (2.1).

2K rounds 9.7%−3.1 pp · Ø 12.8% better than 4%
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 11%
MVPs per match 4.1+2.0 · Ø 2.1 better than 99%
4Ks and aces 13x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 44%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 61%
Enemies flashed per round 0.30+0.06 · Ø 0.24 better than 68%
Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 4 average
Whether ryxaur is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.58
JulAugSepOct

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
25 matches · 36% win rate
Between 12:00 and 18:00 −58 ELO, win rate 29%
On Fridays −71 ELO, win rate 35%

ryxaur loses the most ELO in match 1 of the day: −21 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Aim_map_faceit
  2. Most kills in a match: 48 · Inferno
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 30%
0.69 right on the average
78.3 better than 59%
0.99 better than 65%
50% of 115 duels better than 58%
31% of 16 situations better than 28%
Anubis18
33% better than 8%
0.68 better than 41%
77.6 better than 50%
0.91 better than 31%
46% of 65 duels better than 34%
22% of 9 situations better than 18%
Inferno14
50% -
0.80 -
86.5 -
1.12-
58% of 101 duels -
68% of 60 situations -
Nuke14
29% -
0.63 -
71.1 -
0.85-
38% of 85 duels -
60% of 5 situations -
Ancient11
18% -
0.51 -
60.3 -
0.70-
29% of 70 duels -
75% of 4 situations -
Cache11
36% -
0.65 -
74.8 -
0.90-
42% of 36 duels -
56% of 9 situations -
Aim_map_faceit4
50% -
0.52 -
53.6 -
0.86-
52% of 87 duels -
52% of 87 situations -
Awp_lego_23
100% -
0.61 -
63.6 -
1.01-
61% of 64 duels -
61% of 64 situations -
Mirage3
100% -
0.60 -
77.0 -
0.83-
43% of 14 duels -
100% of 2 situations -
Poseidon3
67% -
0.52 -
61.1 -
0.85-
53% of 64 duels -
53% of 64 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryxaur plays

Across 124 matches ryxaur averages K/R 0.64, ADR 73.0 and a rating of 0.92. Biggest strength: Rounds with first kill at 18%, better than 99% of level 4 players. Most room to improve: 3K rounds at 2.5%, better than only 11% of level 4 players. Averages 14.5 kills per match with 49% headshots. The strongest map is Inferno with a 50% win rate in 14 matches. In 36 of 124 matches the rating was 1.10 or higher (29%), in 54 it was below 0.90. In 115 matches with detailed stats: 13 4Ks and 1 ace. ryxaur loses the most ELO in match 1 of the day (−21 ELO, win rate 36%). Things go best on Dust 2 (+34 ELO, win rate 45%). Match no. 3 of the day goes best: 55% win rate, −25 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.