ryvn-

Sweden
On FACEIT since 2016 84 matches tracked 83 matches in 30 days
ELO ▲ 443
2,001
30-day peak: 2,001
Rank EU
#245,146
Sweden #5,682 in Sweden
Last updated:

How does ryvn- play?

Rating 1.04 K/R 0.71 ADR 76.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 13%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 2.6
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 18%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 8x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
Whether ryvn- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −30 ELO
29 matches · 52% win rate
On Sundays ±0 ELO, win rate 52%

ryvn- loses the most ELO from match 5 of the day: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno22
68% better than 92%
0.68 better than 24%
75.2 better than 20%
1.00 better than 38%
52% of 61 duels right on the average
50% of 14 situations better than 77%
Mirage21
52% better than 54%
0.64 better than 14%
69.7 better than 10%
0.94 better than 27%
48% of 84 duels better than 37%
38% of 16 situations right on the average
Anubis15
53% right on the average
0.72 better than 44%
78.6 better than 40%
1.04 better than 58%
63% of 56 duels better than 96%
22% of 9 situations better than 16%
Ancient12
42% -
0.84 -
86.5 -
1.20-
56% of 43 duels -
50% of 6 situations -
Cache6
83% -
0.69 -
75.8 -
1.13-
55% of 20 duels -
100% of 3 situations -
Dust 24
0% -
0.80 -
84.9 -
1.14-
50% of 14 duels -
0% of 1 situations -
Nuke3
100% -
0.78 -
79.4 -
1.20-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryvn- plays

Across 84 matches ryvn- averages K/R 0.71, ADR 76.3 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 35 of 84 matches the rating was 1.10 or higher (42%), in 31 it was below 0.90. In 84 matches with detailed stats: 8 4Ks and 1 ace. ryvn- loses the most ELO from match 5 of the day (−30 ELO, win rate 52%). Last 30 days: 83 matches, win rate 58%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.