ryuu-
Name history of ryuu-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average24% of 1v1s won and so well below the average (39%).
Weapons and aim
Strength59% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.12 (at the start 1.07). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 86.4. Last 3 months: 83.2 (at the start 81.1). Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 58% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 50% (at the start 57%). Right on the average (50%).
Best month: October 2026 with 2,363. Last 3 months: 2,316 (at the start 2,271).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 32%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ryuu- loses the most ELO in match 1 of the day: −99 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 2.21 · Dust 2
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How ryuu- plays
Across 171 matches ryuu- averages K/R 0.78, ADR 82.6 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Anubis with a 57% win rate in 42 matches. In 78 of 171 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 127 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. ryuu- loses the most ELO in match 1 of the day (−99 ELO, win rate 40%). Things go best on Anubis (+15 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −30 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.79, ADR at 83.2, ELO at 2,316. Last 30 days: 53 matches, win rate 60%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.