ryuma666

Russia
On FACEIT since 2026 84 matches tracked 42 matches in 30 days
Last updated:

How does ryuma666 play?

Rating 0.93 K/R 0.66 ADR 73.6 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.1
Zeus kills3 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 6x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −6.6, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.61 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +2 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 83%
0.63 better than 7%
69.7 better than 5%
0.91 better than 12%
44% of 100 duels better than 13%
55% of 20 situations better than 88%
Dust 218
56% better than 64%
0.62 better than 4%
74.2 better than 16%
0.91 better than 11%
45% of 74 duels better than 16%
33% of 9 situations better than 37%
Ancient12
42% -
0.68 -
75.5 -
0.96-
55% of 53 duels -
29% of 7 situations -
Anubis10
30% -
0.68 -
76.0 -
0.91-
55% of 44 duels -
0% of 4 situations -
Cache4
50% -
0.75 -
75.8 -
1.05-
55% of 20 duels -
100% of 1 situations -
Inferno4
50% -
0.74 -
80.1 -
0.96-
48% of 29 duels -
25% of 4 situations -
Nuke4
50% -
0.58 -
68.1 -
0.82-
43% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryuma666 plays

Across 84 matches ryuma666 averages K/R 0.66, ADR 73.6 and a rating of 0.93. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 10 · all ELO ranges players. Averages 14.0 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 24 of 84 matches the rating was 1.10 or higher (29%), in 38 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. Things go best on Mirage (+53 ELO, win rate 61%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, Rating −0.16, ADR −6.6, Win rate −15 pp. Last 30 days: 42 matches, win rate 45%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.