ryukuma-
Name history of ryukuma-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ryukuma- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average69% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).
Utility and deaths
Weakness1.2 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.97 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 81.1. Last 3 months: 77.4 (at the start 81.1). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 70%. Last 3 months: 69% (at the start 68%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 50%). Just below the average (50%).
Best month: August 2026 with 2,614. Last 3 months: 2,542 (at the start 2,493).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 447 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ryukuma- loses the most ELO on Anubis: −75 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.35 · Ancient
- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 47 · Mirage
Maps in detail
from the last 447 matchesCompared with players on the same level who have at least 15 matches on the map.
How ryukuma- plays
Across 447 matches ryukuma- averages K/R 0.72, ADR 78.1 and a rating of 0.98. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 69% headshots. The strongest map is Ancient with a 55% win rate in 74 matches. In 146 of 447 matches the rating was 1.10 or higher (33%), in 195 it was below 0.90. In 349 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: July 2026 at 1.01. ryukuma- loses the most ELO on Anubis (−75 ELO, win rate 47%). Things go best on Mirage (+74 ELO, win rate 49%). Match no. 3 of the day goes best: 58% win rate, +10 ELO. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 77.4, Headshots at 69%, Win rate at 49%, ELO at 2,542. Last 30 days: 164 matches, win rate 51%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.