ryr

South Korea
322 matches tracked 48 matches in 30 days
Last updated:

How does ryr play?

Rating 1.07 K/R 0.75 ADR 78.6 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 5%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.09+0.11 · Ø 0.98 better than 89%
Pistol kills per match 2.7
Knife kills 6 in 322 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 66%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 49x 4K, 11 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 3%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 11%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, ELO +575
= Stayed the same
ADR at 78.4
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Slightly above the average (0.71).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
66 matches · 42% win rate
In match 2 of the day −1 ELO
55 matches · 38% win rate
On Wednesdays −23 ELO, win rate 39%

ryr loses the most ELO on Mirage: −8 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.14 · Nuke

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
55% better than 67%
0.75 better than 68%
80.3 better than 57%
1.12 better than 88%
54% of 299 duels better than 75%
32% of 56 situations better than 33%
Mirage66
42% better than 24%
0.71 right on the average
73.6 better than 24%
1.01 better than 61%
51% of 190 duels better than 57%
37% of 59 situations better than 48%
Anubis65
54% better than 58%
0.73 better than 59%
78.4 better than 47%
1.05 better than 70%
52% of 215 duels better than 58%
39% of 54 situations better than 49%
Ancient43
44% better than 26%
0.76 better than 69%
81.4 better than 58%
1.07 better than 78%
52% of 146 duels better than 62%
37% of 38 situations better than 49%
Inferno35
43% better than 25%
0.75 better than 70%
81.2 better than 62%
1.06 better than 72%
52% of 102 duels better than 59%
38% of 34 situations right on the average
Cache18
44% -
0.79 -
80.2 -
1.14-
45% of 64 duels -
31% of 16 situations -
Nuke12
42% -
0.84 -
78.8 -
1.24-
58% of 38 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryr plays

Across 322 matches ryr averages K/R 0.75, ADR 78.6 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 7 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 7 players. Averages 16.4 kills per match with 35% headshots. The strongest map is Dust 2 with a 55% win rate in 82 matches. In 143 of 322 matches the rating was 1.10 or higher (44%), in 109 it was below 0.90. In 250 matches with detailed stats: 49 4Ks and 11 aces. Best month by rating: July 2026 at 1.14. ryr loses the most ELO on Mirage (−8 ELO, win rate 42%). Things go best on Dust 2 (+89 ELO, win rate 55%). Match no. 4 of the day goes best: 53% win rate, +27 ELO. Improved over the last three months: Headshots +4 pp, ELO +575. Got weaker: K/R −0.04, Rating −0.08, Win rate −4 pp. Unchanged in recent months: ADR at 78.4. Last 30 days: 48 matches, win rate 44%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.